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Systems and methods for rendering avatars with deep appearance models

机译:具有深度外观模型的渲染头像的系统和方法

摘要

The disclosed computer system may include an input module, an autoencoder, and a rendering module. The input module may receive geometry information and images of a subject. The geometry information may be indicative of variation in geometry of the subject over time. Each image may be associated with a respective viewpoint and may include a view-dependent texture map of the subject. The autoencoder may jointly encode texture information and the geometry information to provide a latent vector. The autoencoder may infer, using the latent vector, an inferred geometry and an inferred view-dependent texture of the subject for a predicted viewpoint. The rendering module may be configured to render a reconstructed image of the subject for the predicted viewpoint using the inferred geometry and the inferred view-dependent texture. Various other systems and methods are also disclosed.
机译:所公开的计算机系统可以包括输入模块,AutoEncoder和呈现模块。 输入模块可以接收对象的几何信息和图像。 几何信息可以指示随时间的对象的几何形状的变化。 每个图像可以与相应的视点相关联,并且可以包括对象的视图依赖性纹理图。 AutoEncoder可以共同编码纹理信息和几何信息以提供潜伏的向量。 可以使用潜像,推断出推断的几何形状和对象的推断的视图依赖性纹理来推断出预测的视点。 渲染模块可以被配置为使用推断的几何和推断的视图相关纹理呈现预测视点的对象的重建图像。 还公开了各种其他系统和方法。

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