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INCENTIVIZING PLAYERS TO ENGAGE IN COMPETITIVE GAMEPLAY

机译:激励玩家参与竞争性游戏

摘要

Techniques for incentivizing completive gameplay include measuring metrics for a plurality of players (e.g., ranked players and non-ranked players) that engage in gameplay, and generating ranked profiles for the ranked players and a non-ranked profile for the non-ranked player based on the metrics. The techniques further include mapping the ranked profiles and the non-ranked profile in a vector-space, where one metric corresponds to one dimension in the vector-space, and presenting a notification to the non-ranked player based on a distance in the vector-space between the non- ranked profile and at least one ranked profile. The notification provides an incentive for the non-ranked player to engage in competitive gameplay.
机译:激励竞争性游戏玩法的技术包括:测量参与游戏玩法的多个玩家(例如,排名玩家和非排名玩家)的指标;为排名玩家生成排名资料和基于非排名玩家生成非排名资料根据指标。所述技术进一步包括在向量空间中映射排名轮廓和非排名轮廓,其中一个度量对应于向量空间中的一维,以及基于向量中的距离向非排名玩家呈现通知。 -非排名资料和至少一个排名资料之间的间隔。通知为未排名的玩家提供了竞争性游戏玩法的激励。

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