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METHOD AND SYSTEM FOR HANDLING GLOBAL TRANSITIONS BETWEEN LISTENING POSITIONS IN A VIRTUAL REALITY ENVIRONMENT

机译:在虚拟现实环境中处理聆听位置之间的全局转换的方法和系统

摘要

A method (900) for rendering audio in a virtual reality rendering environment (180) is described. The method (900) comprises rendering (901) an origin audio signal of an origin audio source (113) of an origin audio scene (111) from an origin source position on a sphere (114) around a listening position (201) of a listener (181). Furthermore, the method (900) comprises determining (902) that the listener (181) moves from the listening position (201) within the origin audio scene (111) to a listening position (202) within a different destination audio scene (112). In addition, the method (900) comprises applying (903) a fade-out gain to the origin audio signal to determine a modified origin audio signal, and rendering (903) the modified origin audio signal of the origin audio source (113) from the origin source position on the sphere (114) around the listening position (201, 202).
机译:描述了一种用于在虚拟现实渲染环境(180)中渲染音频的方法(900)。方法(900)包括从球的(114)的收听位置(201)周围的球(114)上的原始源位置渲染(901)原始音频场景(111)的原始音频源(113)的原始音频信号。听众(181)。此外,方法(900)包括确定(902)收听者(181)从源音频场景(111)内的收听位置(201)移动到不同目的地音频场景(112)内的收听位置(202)。 。另外,方法(900)包括对原始音频信号施加(903)淡出增益以确定修改的原始音频信号,以及从原始音频源(113)渲染(903)修改的原始音频信号。围绕侦听位置(201、202)的球体(114)上的原始源位置。

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