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Method and system for handling global transitions between listening positions in a virtual reality environment

机译:在虚拟现实环境中处理收听位置之间的全局过渡的方法和系统

摘要

A method 900 for rendering audio in a virtual reality rendering environment 180 is described. The method 900 includes the origin audio signal of the origin audio source 113 of the origin audio scene 111 from the origin source location on the sphere 114 around the listening location 201 of the listener 181. And rendering (901). The method 900 also includes a step 902 of determining that the listener 181 is moving from a listening position 201 in the origin audio scene 111 to a listening position 202 in another destination audio scene 112. do. The method 900 also includes applying a fade-out gain to the originating audio signal (903) to determine the modified originating audio signal, and the originating source on the sphere 114 around the listening positions 201, 202. Rendering 903 the modified origin audio signal of the origin audio source 113 from the location.
机译:描述了用于在虚拟现实渲染环境180中渲染音频的方法900。方法900包括来自收听者181的收听位置201周围的球体114上的起源源位置的起源音频场景111的起源音频源113的起源音频信号。并且渲染(901)。方法900还包括确定听众181正在从源音频场景111中的听音位置201移动到另一目的地音频场景112中的听音位置202的步骤902。方法900还包括将淡出增益应用于原始音频信号(903)以确定修改后的原始音频信号以及球面114上的侦听位置201、202周围的原始源。渲染903修改后的原始音频信号该位置的原始音频源113的位置。

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