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METHOD AND SYSTEM FOR HANDLING LOCAL TRANSITIONS BETWEEN LISTENING POSITIONS IN A VIRTUAL REALITY ENVIRONMENT

机译:处理虚拟现实环境中的聆听位置之间的本地转换的方法和系统

摘要

A method (910) for rendering an audio signal in a virtual reality rendering environment (180) is described. The method (910) comprises rendering (911) an origin audio signal of an audio source (311, 312, 313) from an origin source position on an origin sphere (114) around an origin listening position (301) of a listener (181). Furthermore, the method (900) comprises determining (912) that the listener (181) moves from the origin listening position (301) to a destination listening position (302). In addition, the method (900) comprises determining (913) a destination source position of the audio source (311, 312, 313) on a destination sphere (114) around the destination listening position (302) based on the origin source position, and determining (914) a destination audio signal of the audio source (311, 312, 313) based on the origin audio signal. Furthermore, the method (900) comprises rendering (915) the destination audio signal of the audio source (311, 312, 313) from the destination source position on the destination sphere (114) around the destination listening position (302).
机译:描述用于在虚拟现实渲染环境( 180 )中呈现音频信号的方法( 910 )。该方法( 910 )包括呈现( 911 )来自原点源的音频源( 311,312,313 )围绕原点球( 114 )的位置( 181 )。此外,该方法( 900 )包括确定侦听器( 181 )从原点聆听位置移动( 301 )到目的地聆听位置( 302 )。另外,该方法( 900 )包括确定( 913 )音频源的目的地源位置( 311,312,313 )基于原始源位置的目的地收听位置( 302 )周围的目的地球( 114 ),并确定( 914 )目的地音频基于原点音频信号的音频源( 311,312,313 )包括呈现( 915 )音频源( 311,312,313)的目的地音频信号目的地聆听位置周围目的地球体上的目标源位置( 114 )( 302 )。

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