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Point of view selection in virtual 3D environment

机译:虚拟3D环境中的视点选择

摘要

In a crowded representation of a virtual three dimensional space defined in terms of voxels, an object of interest will often be occluded by one or more objects of varying densities between the virtual camera defining the user's point of view, and the object of interest. To automatically identify an optimal camera position, an number of candidate positions are considered, for example situated at the vertices of a regular polyhedron centred on the object of interest. For each of these candidate positions, a ray is cast towards the object of interest, and the occlusion for each intervening voxel is determined as the product of that voxel's density, and a density transfer function. The virtual camera position corresponding to the least occluded path is then selected as the new point of view.
机译:在根据体素定义的虚拟三维空间的拥挤表示中,感兴趣的对象通常会被一个或多个定义用户视角的虚拟相机与感兴趣的对象之间密度不同的一个或多个对象遮挡。为了自动识别最佳摄像机位置,考虑了多个候选位置,例如位于以感兴趣对象为中心的规则多面体的顶点处。对于这些候选位置中的每一个,都将射线投射到感兴趣的对象上,并将每个居于其中的体素的遮挡确定为该体素的密度与密度传递函数的乘积。然后选择与最不被遮挡的路径相对应的虚拟相机位置作为新的视点。

著录项

  • 公开/公告号US10559118B2

    专利类型

  • 公开/公告日2020-02-11

    原文格式PDF

  • 申请/专利权人 ECOLE NATIONALE DE LAVIATION CIVILE;

    申请/专利号US201715463436

  • 发明设计人 CHRISTOPHE HURTER;

    申请日2017-03-20

  • 分类号G06T15/40;G06T15/20;G06T15/08;G06T19;

  • 国家 US

  • 入库时间 2022-08-21 11:30:36

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