首页> 外国专利> USING A COMPUTER TO MODEL THE REACTIONS OF OBJECTS TO SIMULATED PHYSICAL INTERACTIONS

USING A COMPUTER TO MODEL THE REACTIONS OF OBJECTS TO SIMULATED PHYSICAL INTERACTIONS

机译:使用计算机对对象的反应进行建模以模拟物理相互作用

摘要

In modeling contact between two or more objects (such as a robotic arm placing a block on a stack of blocks) or articulations of a series of linked joints (such as modeling a backhoe), current techniques can introduce additional energy into the system or fail to resolve a constraint imposed on the system. The current techniques attempt to resolve these issues, for example, by using very small time steps. Very small time steps, however, can significantly increase computational costs of the modeling simulation. The disclosed simulation system for rigid bodies uses a time interval to reduce linearization artifacts due to the small time steps and reduce computational costs with faster solver convergence by permitting more efficient bias calculations. High mass handling can also be improved through the more efficient bias calculations.
机译:在对两个或多个对象之间的接触进行建模(例如,将一个砌块放置在一堆砌块上的机械臂)或一系列链接的关节的铰接(例如,对挖掘铲进行建模)时,当前技术可能会向系统中引入额外的能量,否则可能会失败解决对系统施加的约束。当前的技术试图例如通过使用非常小的时间步长来解决这些问题。但是,非常小的时间步长会大大增加建模仿真的计算成本。所公开的用于刚体的仿真系统使用时间间隔来减少由于较小的时间步长而导致的线性化伪影,并通过允许更有效的偏差计算来以更快的求解器收敛来减少计算成本。通过更有效的偏差计算,也可以改善高质量的处理。

著录项

  • 公开/公告号US2020327203A1

    专利类型

  • 公开/公告日2020-10-15

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201916379419

  • 发明设计人 KIER STOREY;FENGYUN LU;

    申请日2019-04-09

  • 分类号G06F17/50;

  • 国家 US

  • 入库时间 2022-08-21 11:26:13

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