A three-dimensional interactive/digital locker room system that is developed for and accessible through the Internet, which accesses a database of profile/user data that is displayed in the three-dimensional digital, interactive locker room the “Interactive Locker Room System”. Users in the Interactive Locker Room System can move around in first person movements, chat with users, open lockers to view profile data such as equipment and statistics, search for users, share their profiles with college coaches, and receive training, nutrition, and equipment recommendations. Profile data includes videos, images, and biographical data. The 3D interactive locker room system generates and displays featured athletes and videos, and favorite athletes. The interactive locker room system is incorporated into a web application, mobile application, and a virtual reality application. Coaches are able to manage player and team statistics, manage schedules and attendance, and receive training and nutrition recommendations.
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