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SYSTEM AND METHOD FOR REDEEMING VIRTUAL CURRENCY/POINTS FOR TANGIBLE GOODS AND/OR SERVICES

机译:用于兑换有形商品和/或服务的虚拟货币/点的系统和方法

摘要

A method, apparatus, and computer readable storage to implement a social networking game that allows player to earn credits and loyalty points based on actions taken in the game. Only if the player meets certain predetermined conditions, then the player would be allowed to redeem some or all of the credits or loyalty points for tangible goods and/or services which can then be delivered to the player. If the player does not meet the predetermined conditions, then the player would not be allowed to redeem points for tangible goods and/or services.
机译:一种实现社交网络游戏的方法,装置和计算机可读存储,该社交网络游戏允许玩家基于游戏中所采取的动作来获得积分和忠诚度积分。仅当玩家满足某些预定条件时,才允许玩家兑换部分或全部积分或忠诚度积分,以获取可交付给玩家的有形商品和/或服务。如果玩家不符合预定条件,则将不允许玩家兑换积分以获得有形的商品和/或服务。

著录项

  • 公开/公告号US2020151781A1

    专利类型

  • 公开/公告日2020-05-14

    原文格式PDF

  • 申请/专利权人 ANDREW PASCAL;PAUL MATHEWS;

    申请/专利号US201213472454

  • 发明设计人 ANDREW PASCAL;PAUL MATHEWS;

    申请日2012-05-15

  • 分类号G06Q30/06;A63F13/55;

  • 国家 US

  • 入库时间 2022-08-21 11:24:55

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