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GAMIFICATION FOR ONLINE SOCIAL COMMUNITIES

机译:在线社交社区的驯化

摘要

Techniques for gamification for online social communities are described including receiving input data transferred from a client associated with an interaction on a website having one or more portions served from servers that are separate from each other, analyzing the input using a community analytic module to determine metrics associated with the interaction, the metrics having, at least, a first level, a second level, and a third level, the first level indicating a ranking associated with the input data, the second level being associated with feedback data transmitted by another client in response to the interaction, the third level being associated with generating one or more awards based on a determination generated by combining the first level and the second level, and storing metric data associated with the first level, the second level, the third level, the ranking, the feedback data, and the one or more awards.
机译:描述了用于在线社交社区的游戏化的技术,包括:接收与网站上的交互相关联的,从客户端传输的输入数据,该网站具有从彼此独立的服务器提供的一个或多个部分,使用社区分析模块来分析输入以确定指标与交互相关联,度量至少具有第一级别,第二级别和第三级别,第一级别指示与输入数据相关联的排名,第二级别与另一客户端在其中发送的反馈数据相关联响应于所述交互,所述第三级别与基于通过组合所述第一级别和所述第二级别而生成的确定来生成一个或多个奖赏以及存储与所述第一级别,所述第二级别,所述第三级别,排名,反馈数据以及一项或多项奖项。

著录项

  • 公开/公告号US2020151829A1

    专利类型

  • 公开/公告日2020-05-14

    原文格式PDF

  • 申请/专利权人 KHOROS LLC;

    申请/专利号US201916590218

  • 发明设计人 MICHAEL WU;

    申请日2019-10-01

  • 分类号G06Q50;G06Q30/02;H04L12/58;

  • 国家 US

  • 入库时间 2022-08-21 11:24:51

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