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Gamification for Online Social Communities

机译:在线社交社区游戏化

摘要

A computer hosts an online community for a business entity. The community includes multiple feedback interfaces that quantify each user's engagement with the community. Each feedback interface has a distinct interaction time scale, from immediate to a year or more, with intermediate feedback interfaces. The process measures reduction in technical support costs based on the community engagement, and alerts a community manager when too many users are not completing a task for one feedback interface. The manager creates a targeted mission for the appropriate subpopulation of users. The mission specifies an action and a time limit. Completion of the action increases completion of the task. Messages are sent to users in the subpopulation to alert them of the mission. The mission feedback interface provides feedback visually for users in the subpopulation. The mission feedback includes indicators of remaining time and percent completion.
机译:计算机托管企业实体的在线社区。社区包括多个反馈界面,用于量化每个用户与社区的互动。每个反馈界面与中间反馈界面之间都有截然不同的交互时间范围,从立即到一年或更长时间。该过程根据社区参与程度来衡量技术支持成本的降低,并在太多用户没有完成一个反馈界面的任务时提醒社区经理。经理为用户的适当子群体创建目标任务。任务指定了一个动作和一个时间限制。动作的完成增加了任务的完成。消息会发送给子人群中的用户,以提醒他们任务。任务反馈界面为子人群中的用户提供视觉反馈。任务反馈包括剩余时间和完成百分比的指标。

著录项

  • 公开/公告号US2016151704A1

    专利类型

  • 公开/公告日2016-06-02

    原文格式PDF

  • 申请/专利权人 LITHIUM TECHNOLOGIES INC.;

    申请/专利号US201615018787

  • 发明设计人 MICHAEL WU;

    申请日2016-02-08

  • 分类号A63F13/23;A63F13/46;

  • 国家 US

  • 入库时间 2022-08-21 14:35:35

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