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CONTROLLING AN ELECTRONIC GAMING MACHINE TO PROVIDE A BONUS FEATURE OPPORTUNITY

机译:控制电子游戏机以提供额外的功能机会

摘要

An electronic gaming machine (EGM) may present first visual effects on a display system, including game play items, corresponding to one or more instances of a base game and determining instances of game play items that correspond to feature credits towards an automatic award of a feature comprising one or more bonus games. The EGM may present second visual effects corresponding to an accumulation of feature credits towards the automatic award of the feature, receive an indication of a player's initiation of an attempt to trigger an award of the feature, at a time during which less than a number of feature credits necessary for an automatic award of the feature has been accumulated, determine whether an award of the feature will be triggered and control the display system to present third visual effects corresponding to whether an award of the feature has been triggered.
机译:电子游戏机(EGM)可以在显示系统上显示第一视觉效果,包括与基本游戏的一个或多个实例相对应的游戏项目,并确定与功能积分对应的游戏项目的实例,以自动授予奖励。包含一个或多个奖励游戏的功能。 EGM可以呈现对应于自动授予功能的功能积分累积的第二视觉效果,并在小于此数量的时间内接收玩家启动尝试触发功能授予的指示。自动累积要素奖励所需的要素积分,确定是否将触发要素奖励,并控制显示系统显示与是否已触发要素奖励相对应的第三视觉效果。

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