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3D RENDER-TO-VIDEO ENCODER PIPELINE FOR IMPROVED VISUAL QUALITY AND LOW LATENCY
3D RENDER-TO-VIDEO ENCODER PIPELINE FOR IMPROVED VISUAL QUALITY AND LOW LATENCY
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机译:用于提高视觉质量和低延迟的3D渲染器到视频编码器管道
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摘要
Techniques related to rendering and encoding graphics frames representative of 3D video games are discussed. Such techniques include converting one or more of a transparency map, a depth map, a color compression map, or a motion field used to encode a graphics frame to encoding parameters and encoding the first graphics frame using the encoding parameters to generate a bit stream.
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