首页> 外国专利> ENCODER TUNING TO IMPROVE TRADEOFFS BETWEEN LATENCY AND VIDEO QUALITY IN CLOUD GAMING APPLICATIONS

ENCODER TUNING TO IMPROVE TRADEOFFS BETWEEN LATENCY AND VIDEO QUALITY IN CLOUD GAMING APPLICATIONS

机译:编码器调整以改善云游戏应用中延迟和视频质量之间的权衡

摘要

A method for cloud gaming. The method including generating a plurality of video frames when executing a video game at a cloud gaming server. The method including encoding the plurality of video frames at an encoder bit rate, wherein the plurality of video frames that is compressed is transmitted to a client from a streamer of the cloud gaming server. The method including measuring a maximum receive bandwidth of a client. The method including monitoring the encoding of the plurality of video frames at the streamer. The method including dynamically tuning a parameter of the encoder based on the monitoring of the encoding.
机译:云游戏方法。该方法包括在云游戏服务器执行视频游戏时生成多个视频帧。该方法包括以编码器比特率编码多个视频帧,其中被压缩的多个视频帧从云游戏服务器的媒体发送到客户端。该方法包括测量客户端的最大接收带宽。该方法包括监视拖车处的多个视频帧的编码。该方法包括基于对编码的监视动态调谐编码器的参数。

著录项

  • 公开/公告号US2021093959A1

    专利类型

  • 公开/公告日2021-04-01

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT INC.;

    申请/专利号US202017007880

  • 发明设计人 MARK E. CERNY;KELVIN M. YONG;

    申请日2020-08-31

  • 分类号A63F13/355;A63F13/53;A63F13/77;

  • 国家 US

  • 入库时间 2022-08-24 18:01:54

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