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Accelerating Image Reconstruction in Three-Dimensional Optoacoustic Tomography on Graphics Processing Units

机译:三维光声系统中的加速图像重建   图形处理单元的层析成像

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摘要

Purpose: Optoacoustic tomography (OAT) is inherently a three-dimensional (3D)inverse problem. However, most studies of OAT image reconstruction still employtwo-dimensional (2D) imaging models. One important reason is because 3D imagereconstruction is computationally burdensome. The aim of this work is toaccelerate existing image reconstruction algorithms for 3D OAT by use ofparallel programming techniques. Methods: Parallelization strategies are proposed to accelerate a filteredbackprojection (FBP) algorithm and two different pairs ofprojection/backprojection operations that correspond to two different numericalimaging models. The algorithms are designed to fully exploit the parallelcomputing power of graphic processing units (GPUs). In order to evaluate theparallelization strategies for the projection/backprojection pairs, aniterative image reconstruction algorithm is implemented. Computer-simulationand experimental studies are conducted to investigate the computationalefficiency and numerical accuracy of the developed algorithms. Results: The GPU implementations improve the computational efficiency byfactors of 1, 000, 125, and 250 for the FBP algorithm and the two pairs ofprojection/backprojection operators, respectively. Accurate images arereconstructed by use of the FBP and iterative image reconstruction algorithmsfrom both computer-simulated and experimental data. Conclusions: Parallelization strategies for 3D OAT image reconstruction areproposed for the first time. These GPU-based implementations significantlyreduce the computational time for 3D image reconstruction, complementing ourearlier work on 3D OAT iterative image reconstruction.
机译:目的:光声层析成像(OAT)本质上是三维(3D)逆问题。但是,大多数OAT图像重建研究仍采用二维(2D)成像模型。一个重要的原因是因为3D图像重建在计算上很麻烦。这项工作的目的是通过使用并行编程技术来加速现有的3D OAT图像重建算法。方法:提出了并行化策略来加速滤波反投影(FBP)算法和对应于两个不同数值成像模型的两对不同的投影/反投影操作。这些算法旨在充分利用图形处理单元(GPU)的并行计算能力。为了评估投影/反投影对的并行化策略,实现了反图像重建算法。进行了计算机仿真和实验研究,以研究所开发算法的计算效率和数值精度。结果:对于FBP算法和两对投影/反投影算子,GPU的实现分别将计算效率提高了1,000、125和250倍。通过使用FBP和迭代图像重建算法从计算机模拟和实验数据中重建准确的图像。结论:首次提出了用于3D OAT图像重建的并行化策略。这些基于GPU的实现大大减少了3D图像重建的计算时间,补充了我们先前在3D OAT迭代图像重建中的工作。

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