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Simulation game for future mobility – support tool for the discussion process about scenarios of future mobility in SUMP processes

机译:用于未来移动性的模拟游戏 - 用于关于sUmp过程中未来移动性场景的讨论过程的支持工具

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摘要

In order to work out and draw up smart and sustainable mobility strategies, it is essential to predict the development of transport demand. This development depends on many factors so an estimation is quite complex. Therefore transport models are often used as a basis for the decision-making- and planning-process. There is a wide range of expected developments, so in order to describe future transport developments, it is helpful to work with various basic development scenarios in these models to calculate future developments. The respective topics for future mobility scenarios are often highly complex and the stakeholders as participants of the planning process have different experiences considering these topics. For this discussion the Institute for Urban and Transport Planning of RWTH Aachen University has developed the simulation game for future mobility as a guide, which uses numerous factors to illustrate the expected developments of transport demand. This game aims to involve all stakeholders in the development of future mobility scenarios through an interactive game. The goal is firstly to illustrate different influential parameters for mobility and transport demand and their possible developments as well as to evaluate the results by identifying accordance and differences in the different expectations of the stakeholders. Then, on the basis of systematical analysis of the individual results of the game, it is possible to pre-structure scenarios for the use in transport models and guide the process.udThe basis of the simulation game is a schematical illustration of a city, consisting of 11 areas. Each area represents a functional part of a city (e. g. industry) or a mobility and transport offer (e. g. public transport) and ist equipped with one or two question marks. Each question mark corresponds with one mobility-related issue. In the context of this game, the following three categories are considered more closely: general conditions, lifestyle and mobility/transport offers. In these different categories, general conditions and discussed measures are represented. The general conditions with influence on transport behavior in 2050 deal with the population’s development, population structure and the development of the job market. Considering changing lifestyles, the handling of Social Media and its possible effects on activity behavior, as well as the influence of online commerce on shopping behavior are outlined in the area lifestyle. In the category of mobility and transport offers, possible developments in the field of electric mobility, the changes of transport costs and a stronger interlinking of different transport modes are introduced. For each of the 15 issues within the areas the game presents two or three different theses as possible developments of the respective issue in the future. One area after the other, the player can choose the thesis, which, he thinks, is most likely and plausible. In the context of a planning process as for example when drawing up a SUMP, the introduced simulation game makes it possible to create a basis for all participants at the beginning of the scenario development. At the same time, the discussion process can be guided based on the evaluation of the game by, for example extracting those theses with the greatest deviation for further discussion and eventually rating them in different scenarios according to their effects, and on the other hand using the theses which are seen equally between the different stakeholders as basis for several scenarios. Through this game the access to the complex topic of transport forecast can be simplified for stakeholders with different background so a better understanding of the scenario circumstances can be reached and through that a higher acceptance.
机译:为了制定和制定明智且可持续的出行策略,预测运输需求的发展至关重要。这种发展取决于许多因素,因此估算非常复杂。因此,运输模型通常被用作决策和计划过程的基础。预期的发展范围很广,因此为了描述未来的运输发展,在这些模型中使用各种基本的发展方案来计算未来的发展是有帮助的。未来出行场景的各个主题通常非常复杂,而作为计划过程参与者的利益相关者在考虑这些主题时会有不同的经验。在本次讨论中,亚琛工业大学城市与交通规划研究所开发了针对未来出行的模拟游戏作为指南,该游戏使用众多因素来说明运输需求的预期发展。该游戏旨在通过互动游戏让所有利益相关者参与未来移动场景的开发。目的首先是说明交通和运输需求的不同影响参数及其可能的发展,并通过确定利益相关者的不同期望中的一致性和差异来评估结果。然后,在对游戏的各个结果进行系统分析的基础上,可以预先构造场景以用于运输模型并指导流程。 ud模拟游戏的基础是城市的示意图,包含11个区域。每个区域代表城市的功能部分(例如,工业)或交通和运输要约(例如,公共交通),并且配备有一个或两个问号。每个问号对应一个与移动性相关的问题。在本游戏的上下文中,以下三个类别被更紧密地考虑:一般条件,生活方式和流动性/运输优惠。在这些不同的类别中,代表了一般条件和讨论的措施。影响2050年运输行为的一般条件涉及人口的发展,人口结构和就业市场的发展。考虑到生活方式的改变,该地区的生活方式概述了社交媒体的处理及其对活动行为的可能影响,以及在线商务对购物行为的影响。在机动性和运输提供的类别中,引入了电动机动性领域的可能发展,运输成本的变化以及不同运输方式之间更强的相互联系。对于该区域内的15个问题中的每一个,游戏都会提出两个或三个不同的论点,作为将来各个问题的可能发展。一个区域接一个区域,玩家可以选择论文,他认为,这是最有可能且合理的。在规划过程中,例如在制定SUMP时,引入的模拟游戏可以在场景开发开始时为所有参与者创建基础。同时,可以基于对游戏的评估来指导讨论过程,例如,通过提取偏差最大的论文进行进一步的讨论,并最终根据其效果在不同的情况下对它们进行评级,或者使用这些观点被不同的利益相关者平等地视为几种情况的基础。通过此游戏,可以简化具有不同背景的利益相关者对运输预测的复杂主题的访问,从而可以更好地理解场景情况并获得更高的接受度。

著录项

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    Louen Conny; Horn Daniel;

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  • 年度 2014
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  • 原文格式 PDF
  • 正文语种 en
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