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Social dilemmas: what if not everybody knows that everybody knows that everybody is rational?

机译:社会难题:如果不是每个人都知道每个人都知道自己是理性的呢?

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摘要

In this paper social dilemmas are modelled as two-player games. In particular we modelthe Prisoner’s Dilemma, Chicken and Stag Hunt. When modelling these games weassume that players adapt their behaviour according to their experience and look foroutcomes that have proved to be satisfactory in the past. These ideas are investigated byconducting several experiments with an agent-based simulation model in which agentsuse a simple form of case-based reasoning. It is shown that cooperation can emerge fromthe interaction of selfish case-based reasoners. In determining how often cooperationoccurs, not only what Agents end up doing in any given situation is important, but alsothe process of learning what to do can crucially influence the final outcome. Agents’aspiration thresholds play an important role in that learning process. It is also found thatcase-based reasoners find it easier to cooperate in Chicken than in the Prisoner’sDilemma and Stag Hunt.
机译:在本文中,社会困境被建模为两人游戏。特别是我们模拟了囚徒的困境,鸡肉和雄鹿狩猎。在对这些游戏进行建模时,我们假设玩家根据自己的经验来调整自己的行为,并寻找过去被证明令人满意的结果。通过使用基于代理的仿真模型进行多次实验来研究这些想法,其中代理使用基于事例推理的简单形式。结果表明,合作可以从基于自私的案例推理者的互动中产生。在确定合作发生的频率时,不仅代理商在任何给定情况下最终会做什么都很重要,而且学习如何做的过程也可能会严重影响最终结果。特工的期望阈值在该学习过程中起着重要作用。人们还发现,基于案例的推理者发现,在Chicken中进行合作比在囚徒困境和Stag Hunt中更容易。

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