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Caller Number Five and related timing games

机译:来电号码五和相关的计时游戏

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摘要

There are two varieties of timing games in economics: wars of attrition, in which having more predecessors helps, and pre-emption games, in which having more predecessors hurts. This paper introduces and explores a spanning class with rank-order payoffs that subsumes both varieties as special cases. We assume time is continuous, actions are unobserved, and information is complete, and explore how equilibria of the games, in which there is shifting between phases of slow and explosive (positive probability) stopping, capture many economic and social timing phenomena. Inspired by auction theory, we first show how each symmetric Nash equilibrium is equivalent to a different "potential function.'' By using this function, we straightforwardly obtain existence and characterization results. Descartes' Rule of Signs bounds the number of phase transitions. We describe how adjacent timing game phases interact: war of attrition phases are not played out as long as they would be in isolation, but instead are cut short by pre-emptive atoms. We bound the number of equilibria, and compute the payoff and duration of each equilibrium.
机译:经济学中的计时游戏有两种:消耗战,其中有更多的前任者会有所帮助;抢占式游戏,有更多的前任者会受到伤害。本文介绍并探讨了具有等级顺序收益的生成类,该类将这两个品种都归为特例。我们假设时间是连续的,没有观察到动作,信息是完整的,并探索游戏的平衡如何,在游戏的缓慢和爆发性(正概率)停止阶段之间进行转换,捕获了许多经济和社会时机现象。受拍卖理论的启发,我们首先显示每个对称的纳什均衡如何等效于一个不同的“势函数”。通过使用此函数,我们可以直接获得存在和特征化结果。笛卡尔的符号法则限制了相变的数量。描述相邻的计时博弈阶段是如何相互作用的:只要处于孤立状态,耗损阶段就不会进行,而是被先占原子缩短。我们限制了均衡的数目,并计算了收益和持续时间每个平衡。

著录项

  • 作者

    Park Andreas; Smith Lones;

  • 作者单位
  • 年度 2008
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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