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Effects of data exploration and use of data mining tools to extract knowledge from databases (KDD) in early stages of the Engineering design process (EDP)

机译:在工程设计过程(EDp)的早期阶段,数据探索和使用数据挖掘工具从数据库(KDD)中提取知识的影响

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摘要

This thesis describes original research work where the objective was to provide teams with access to data, and observe the effect of its use at the early creative stages of the engineering design process. Following a theoretical research on the use of information technologies to support idea generation, and the use of data as creative input, a procedure was designed following the Knowledge Discovery from Databases process, and tried over several iterations of improvement working with creative teams in different contexts.ududAfter two exploratory studies, three cases were performed where the researcher attempted to better support the different stages of the EDP through the application of data from patent mining. To observe the differences, we provided three levels of access to explore data in a data mining tool: low, intermediate and high.udud• Case 1 - Participants in a creativity session were asked to identify needs or problems (first stage of the engineering design process). They were given intermediate access to explore data in a data mining tool, meaning they could explore, but not make new searches or add data. The analysis of the results indicates that participants gravitated towards terms and keywords related to previously generated ideas, thus the increase in novelty was low. In order to correct the issue of intermediate exploration, it was decided to train participants in the use of the data mining tool for subsequent cases; if teams have more freedom to explore data, they can potentially generate more novel combinations.udud• Case 2 - Teams tasked with engineering challenges in a course were trained in the use of the data exploration tool. They were then invited to continue using the tool to generate new ideas. In this case, teams had high access to the data exploration tool; they were able to add data, and make searches. Teams who chose to explore data for creative support found improvements or components from existing solutions to advance their own design, and received more positive evaluations by a jury of experts. However, the objective of obtaining more diverse or novel solutions was not achieved. A possible explanation is that the use of the tool can overwhelm participants with too many options to explore, leading teams to return to known solutions. A possible counteraction to resolve the issue of too many options is to have an external actor (such as a moderator) extract keywords from the data, and provide participants with these terms to combine into novel ideas.udud• Case 3 - Teams participating in an innovation contest were given keywords selected by an expert on the tool. In other words, participants had low access to explore data in a data mining tool. The researcher performed the data analysis for two challenges in the competition, and selected keywords relevant to the knowledge base of the problem. The results show that teams who selected the keyword supported challenges generated more diverse and novel ideas, compared to teams without the support. By providing relevant keywords, it was possible to obtain the benefits of the KDD without the issues of training participants on the use of the tool, and the resources teams would have to dedicate to explore the data.ududIt was concluded that data and KDD can be used as a creative input for an EDP at different stages. It is recommended to determine whether the objective of including data in an EDP effort is to generate a novel idea or to solve a problem. To generate novel ideas, it seems preferable to provide data in the form of keywords selected by an external actor, to prompt original combinations. If the team is searching for incremental improvements or elements of existing solutions, then it appears to be beneficial to have access to a knowledge base to explore. It is important to delimit the exploration to avoid becoming stunned because of the amount of available information.ududFor the three experiences, the software IPMetrix was used to perform the data mining. The process of data selection, loading, cleaning and transformation is described in each chapter, according to the work performed on the data for the specific case.
机译:本文介绍了原始的研究工作,其目的是为团队提供访问数据的权限,并在工程设计过程的早期创意阶段观察其使用的效果。在对使用信息技术支持思想产生以及将数据用作创意输入的理论研究之后,根据“从数据库中发现知识”过程设计了一个程序,并尝试了与创意团队在不同背景下进行的几次改进迭代经过两次探索性研究后,研究人员进行了三个案例,研究人员试图通过运用专利挖掘中的数据更好地支持EDP的不同阶段。为了观察差异,我们提供了三种级别的数据挖掘工具来访问数据:低级,中级和高级。 ud ud•案例1-要求创造力会议的参与者确定需求或问题(第一阶段工程设计过程)。他们被授予了使用数据挖掘工具浏览数据的中间权限,这意味着他们可以浏览,但不能进行新的搜索或添加数据。结果分析表明,参与者倾向于使用与先前产生的想法相关的术语和关键字,因此新颖性的增加较低。为了纠正中间勘探的问题,决定对参与者进行培训,以便在随后的案例中使用数据挖掘工具。如果团队拥有更多的探索数据的自由度,他们可能会产生更多新颖的组合。 ud ud•情况2-在课程中承担工程挑战的团队接受了数据探索工具的使用培训。然后邀请他们继续使用该工具产生新的想法。在这种情况下,团队可以使用数据探索工具。他们能够添加数据并进行搜索。选择探索数据以寻求创新支持的团队发现了来自现有解决方案的改进或组件,以推进自己的设计,并得到了专家评审团的更积极评价。但是,没有实现获得更多不同或新颖解决方案的目的。可能的解释是,使用该工具可能会使参与者感到不知所措,无法进行太多探索,导致团队返回到已知的解决方案。解决方案过多的问题的一种可能的对策是让外部参与者(例如主持人)从数据中提取关键字,并为参与者提供这些术语以组合成新颖的想法。 ud ud•案例3-团队参加创新竞赛的人员将获得由该工具专家选择的关键字。换句话说,参与者访问数据挖掘工具中的数据的权限较低。研究人员针对比赛中的两个挑战进行了数据分析,并选择了与问题知识库相关的关键字。结果表明,与没有支持的团队相比,选择了关键字支持的挑战的团队产生了更多种新颖的想法。通过提供相关的关键字,就可能获得KDD的好处而无需培训参与者如何使用该工具,并且资源团队将不得不专门探索数据。 ud ud得出结论,数据和KDD可以在不同阶段用作EDP的创意输入。建议确定将数据包含在EDP工作中的目的是产生新想法还是解决问题。为了产生新颖的想法,似乎最好以外部参与者选择的关键字形式提供数据,以提示原始组合。如果团队正在寻找渐进的改进或现有解决方案的要素,那么访问知识库进行探索似乎是有益的。划定界限的探索很重要,以避免因可用信息量而感到震惊。 ud ud对于这三种体验,使用IPMetrix软件执行数据挖掘。在每一章中,根据针对特定情况对数据执行的工作,介绍了数据选择,加载,清理和转换的过程。

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