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Lens Array Based Techniques for 3D Scene Capture and Display

机译:基于镜头阵列的三维场景捕获和显示技术

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摘要

This thesis discusses the use of lens arrays for both capture and display of 3D visual scenes while utilizing the ray optics formalism for modeling the propagation of light. In 3D capture, the use of lens arrays brings the concepts of focused and defocused plenoptic cameras, and in 3D display, the same optical technology brings the integral imaging (InI) and super multiview (SMV) visualization techniques. Plenoptic cameras combine a lens array with a single sensor in order to capture the light field (LF) emanated by a scene compactly and in a single shot. In the thesis, comparative analysis of focused and defocused plenoptic cameras is carried out in terms of LF sampling and spatio-angular resolution trade-offs. An algorithm for simulating ground-truth plenoptic image data for the case of defocused plenoptic camera is developed and implemented. It models the process of plenoptic capture and makes use of the notion of densely sampled light field (DSLF) for the sake of efficient and reliable data processing. 3D displays aim at visualising 3D scenes as accurate as possible, thus providing natural viewing experience. They are characterised and compared by their ability to correctly reproduce 3D visual cues, such as vergence, binocular disparity, accommodation and motion parallax. Design-wise, lens array based 3D display techniques provide simple yet effective way to correctly deliver all these cues, which makes them attractive in several 3D display applications. The thesis studies SMV and InI techniques in terms of depth perception and resolution trade-offs. Based on the theoretical analysis, a prototype SMV head-up display (HUD) system is developed. It demonstrates a compact and affordable solution for the virtual image presentation HUD problem. The experiments and analyses carried out on the prototype verify the SMV display capabilities for the targeted HUD application.
机译:本文讨论了使用透镜阵列同时捕获和显示3D视觉场景的过程,同时利用射线光学形式学对光的传播进行建模。在3D捕获中,镜头阵列的使用带来了聚焦和散焦全光摄像机的概念,而在3D显示中,相同的光学技术带来了积分成像(InI)和超多视点(SMV)可视化技术。全光摄像机将透镜阵列与单个传感器结合在一起,以便以紧凑的方式一次捕获场景产生的光场(LF)。本文根据LF采样和空间角度分辨率的权衡,对聚焦和散焦全光相机进行了比较分析。开发并实现了一种用于散焦全光摄像机情况下的地面真全光图像数据模拟算法。它对全光捕获过程进行了建模,并使用了密集采样光场(DSLF)的概念,以进行高效,可靠的数据处理。 3D显示器旨在尽可能准确地可视化3D场景,从而提供自然的观看体验。它们的特征是通过正确再现3D视觉提示(例如散度,双眼视差,调节和运动视差)的能力进行比较和比较。基于设计的基于透镜阵列的3D显示技术提供了一种简单而有效的方法来正确传递所有这些提示,这使其在多种3D显示应用中具有吸引力。本文从深度感知和分辨率权衡的角度研究了SMV和InI技术。在理论分析的基础上,开发了原型SMV平视显示器(HUD)系统。它展示了针对虚拟图像演示HUD问题的紧凑且价格合理的解决方案。在原型上进行的实验和分析证明了针对目标HUD应用程序的SMV显示功能。

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    Akpinar Ugur;

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  • 年度 2017
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