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Robotics and entrepreneurship for a better society: opening doors to mobility

机译:机器人技术和企业家精神,打造更美好的社会:开启行动之门

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摘要

This article reports the developmentof an educational robotics project at the BasicSchool (2nd and 3rd cycles) André Soares inBraga, with students from 6th grade, integratedin an international cooperative partnership forinnovation and good practices of the EuropeanErasmus+ programme.This project was initially designed to addressthe need to share innovative teaching practicesthrough the development of new methodologiesand multidisciplinary approach in teachinglearningprocesses in the 2nd and 3rd cycles ofbasic education combined with the stimulationof entrepreneurial skills and co-creation ofknowledge. From the beginning, the project hadthe collaboration and support of the Hands-onScience Network Association, having given riseto the submission of an application to the 13thedition of the contest “Projeto Ciência naEscola” of the Ilídio Pinho Foundation on thetopic “Science and Technology at the service ofa better world”. This application has beenselected for the 2nd phase of the competitionand obtained financial support for thedevelopment of activities which gave an addeddimension to the project, attracting and furthermotivating students for learning science andthe choice of technology areas.Students were challenged to identify asituation/problem and find a possiblesolution/answer in the context of educationalrobotics. Thus, there was the study of theLEGO MINDSTORMS NXT programmingenvironment for programming routines orscripts and simultaneously the workmethodology hands-on was implemented usingparticipative methodological approaches,enhancing the development of key skills andentrepreneur spirit. At first, students’ creativitywas stimulated through the ideas generationprocess called SCAMPER, channelling it tosolve situations/problem where the students'task was to unlock a situation and optimize it.From a simple stick and a simulation of a pathfor blind people, ideas were collected toinnovate this object, in order to promote a moreefficient and fairer mobility. With thecollection/gathering of ideas/suggestions, aguiding principle for our project was developedgiving an intended metacognitive knowledge.Starting with the acquisition of this knowledge,students focus on building and programmingrobots LEGO MINDSTORMS NXT, developingthe prototype of a smart and innovative canefor the blind people. This is an interactiveprocess that combines the concrete and theabstract in solving a problem involving stepssuch as: design, implementation, construction,automation and control mechanism. In all ofthese steps the construction of knowledge tookplace, arising from different scientific fields(science, mathematics, physics, technology),as well as the acquisition of transversal skills.The work focused mainly on the dynamics ofthe process rather than the products or results.Many citizenship skills were developed whencreating a tool to minimize the difficulties andobstacles faced by blind people, enabling theimprovement of their quality of life. It wasobserved, from certain experimental activities,that one can transfer new skills and knowledgeacquired at school to everyday life.
机译:本文报道了位于布拉加的安德烈·苏亚雷斯(AndréSoares)的BasicSchool(第2和第3周期)的教育机器人项目的开发情况,该项目与6年级的学生整合为国际合作伙伴关系,以创新和欧洲Erasmus +计划的良好实践。该项目最初旨在满足需求通过在基础教育的第2和第3周期的教学过程中开发新的方法论和多学科方法来分享创新的教学实践,并激发企业家技能和共同创造知识。从一开始,该项目就获得了动手科学网络协会的合作和支持,并向IlídioPinho基金会的“ ProjetoCiêncianaEscola”竞赛第13版提交了申请,主题为“为更美好的世界服务”。该应用程序已被选为竞赛的第二阶段,并为活动的开展获得了财政支持,该活动增加了项目的规模,吸引并进一步激发了学生学习科学和选择技术领域的挑战。学生们面临着挑战,要确定情况/问题并找到解决方案。教育机器人学背景下的可能解决方案/答案。因此,对乐高MINDSTORMS NXT编程环境进行了研究,以编写例程或手稿,同时使用参与式方法论方法实施了工作方法实践,从而增强了关键技能和企业家精神的发展。首先,通过称为SCAMPER的想法生成过程来激发学生的创造力,并将其引导到解决情况/问题,即学生的任务是解锁情况并对其进行优化。通过简单的坚持和模拟盲人的路径,收集了想法创新这一目标,以促进更高效,更公平的流动性。通过收集/收集想法/建议,我们为项目制定了指导原则,提供了预期的元认知知识。从获取这些知识开始,学生着重于构建和编程机器人LEGO MINDSTORMS NXT,为盲人开发智能和创新的手杖原型。这是一个交互式的过程,结合了具体和抽象的方法来解决涉及以下步骤的问题:设计,实现,构造,自动化和控制机制。在所有这些步骤中,知识的构建来自不同的科学领域(科学,数学,物理学,技术),并且获得了横向技能。工作主要集中在过程的动态上,而不是产品或结果上。在创建一种工具以减少盲人面临的困难和障碍时,他们发展了许多公民技能,从而改善了他们的生活质量。从某些实验活动中可以看出,人们可以将在学校获得的新技能和知识转移到日常生活中。

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