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Symbiogenic Experience and the Emergent Arts: Cybernetics, Art and Existential Phenomenology

机译:共生经验与新兴艺术:控制论,艺术与生存现象学

摘要

This dissertation is an exploration of the ways in which certain forms of interactive art can and do elicit experiences of co-evolution with a technologized environment. These "emergent arts", I argue, give rise to a sensory experience of a sense of being embedded and co-emergent with this environment. The term "co-evolution" is often taken to allude to Darwin biological processes of interaction between two or more species. However, much like humanities scholars such as Katherine Hayles and Mark Hansen do in their analyses of technology (Hayles 1999; Hayles 2002; Hayles 2007; Hansen 2006; Hansen 2005; Hansen 2009a), I recast the term to refer to processes of emergence, self-organization and autopoiesis. By examining these artworks and experiences via the interlocking frames of cybernetics, phenomenological philosophy, posthumanism and interactive/new media art, this dissertation articulates the movement towards a framework that fuses theoretical and experiential modes of inquiry to provide insights relevant to both interactive artists and humanities scholars. New approaches to understanding and studying technologically-based artworks are proffered that attend to how these artworks are contributing to a new range of experiences that more adeptly attune us to our techno-ecological context. Experiences that I refer to as "symbiogenic". The framework centers on the exposition of four theoretical concepts: Ambiguity and Unknowability, Boundary, Distributed Intentionality and Collectively Emergent Autonomy. In addition, a taxonomical model of artworks is put forth that outlines a number of characteristics of new media and interactive arts practice that engage in processes that establish a foundation for the shifts in perceptual and embodied experience that I characterize as symbiogenic. Along with the textual exegesis, this dissertation details the conceptualization, design, construction and exhibition of two interactive artworks: Protocol and Biopoiesis. Their function in this research is threefold: first as a concrete method of putting theories to the ontological test beyond conventional textual means, second, a way developing new concepts and techniques and modifying existing ones (this applies to both the philosophical ideas and to the technical systems that are developed specifically for each artwork) and third they serve as embodiments of theoretical concepts in their own right.
机译:本论文是对某些形式的互动艺术可以并且确实在技术环境下共同进化的经验的探索。我认为,这些“新兴艺术”产生了一种被这种环境嵌入和共生的感觉体验。术语“共同进化”通常用来暗示两个或多个物种之间相互作用的达尔文生物学过程。但是,就像凯瑟琳·海尔斯(Katherine Hayles)和马克·汉森(Mark Hansen)这样的人文学者在对技术进行分析时所做的一样(Hayles 1999; Hayles 2002; Hayles 2007; Hansen 2006; Hansen 2005; Hansen 2009a),我改写了指代新兴过程的术语,自组织和自我创造。通过控制论,现象学哲学,后人类主义和互动/新媒体艺术的相互联系的框架来研究这些艺术品和经验,本论文阐明了朝着融合理论和经验探究模式以提供与互动艺术家和人文相关的见解的框架的运动。学者。提出了理解和研究以技术为基础的艺术品的新方法,这些方法致力于这些艺术品如何促成一系列新的体验,从而使我们更加适应我们的技术生态环境。我称之为“共生”的经验。该框架以四个理论概念为中心:模糊性和不可知性,边界,分布式意图性和集体新兴自治。此外,提出了一种艺术品的分类模型,概述了新媒体和互动艺术实践的许多特征,这些特征参与了为我认为是共生的知觉和具体体验的转变奠定基础的过程。连同文本解释,本文详细介绍了两种互动艺术作品的概念化,设计,建造和展览:礼宾和活生生。他们在这项研究中的功能具有三方面的作用:第一,是将理论应用于传统测试手段之外的本体测试的一种具体方法;第二,是发展新概念和技术并修改现有概念和方法的方法(这既适用于哲学思想,也适用于技术性思想)。专门为每种艺术品开发的系统),第三,它们本身就是理论概念的体现。

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    Castellanos Carlos;

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  • 年度 2014
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