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Usability perspectives for the design of interactive maps

机译:交互式地图设计的可用性观点

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摘要

Recent changes in information and communication technology have led to new methods for visualising geospatial data and to interactive map applications. Consequently, traditional map design and evaluation methods may no longer be suitable for the new range of users, use situations and devices. The hypothesis of this study was that user-centred design (UCD) has a fundamental role in designing interactive maps, which involve new ways of interacting. The study was initiated to assess the suitability of usability engineering (UE) methods in the development of interactive maps, and to examine the user requirements for interactive maps; both in a static desktop environment and on mobile devices.The problems involved in bringing UE into map design were approached through five research topics. First, a state-of-the-art study was carried out to investigate how familiar map developers were with UE methods. Second, a usability evaluation was conducted for web mapping sites, in order to find out whether there are usability problems in the current design and, if so, to issue guidelines on how they could be avoided. Thirdly, the user-centred design process and the different UE methods were used in developing a mobile map service, while experiences of using the methods in practice were gathered at the same time. The fourth research goal was to gather information from each individual study included in this thesis and conclude the benefits, disadvantages and challenges of including UE methods in map design. The fifth objective was to gather information from each study to give a general idea on what the characteristics of user-friendly interactive maps are (or what they should be).The innovative aspects developed in the design process during the study support the suitability of the UCD for map design. New technological possibilities create the potential for new design approaches, and the UCD approach can therefore be used as a method of incorporating material and increasing designers' knowledge of user requirements. By using an iterative UCD approach, while simultaneously taking into account the novelty and diversity of users and their tasks together with the characteristics of maps, application developers would be able to design products that have a higher quality of use. Understanding the context of use becomes especially critical with mobile maps, because they can be used in various situations and for various purposes. Future research topics are identified at the end of the thesis.
机译:信息和通信技术的最新变化已导致可视化地理空间数据和交互式地图应用程序的新方法。因此,传统的地图设计和评估方法可能不再适合新的用户,使用情况和设备。这项研究的假设是,以用户为中心的设计(UCD)在设计交互式地图(其中涉及新的交互方式)中具有基本作用。发起该研究以评估可用性工程(UE)方法在交互式地图开发中的适用性,并检查用户对交互式地图的需求;无论是在静态桌面环境中还是在移动设备上,都通过五个研究主题解决了将UE纳入地图设计的问题。首先,进行了一项最新研究,以调查熟悉的地图开发人员如何使用UE方法。其次,对Web制图站点进行了可用性评估,以找出当前设计中是否存在可用性问题,如果存在,则发布如何避免这些问题的指南。第三,以用户为中心的设计过程和不同的UE方法被用于开发移动地图服务,同时在实践中收集了使用这些方法的经验。第四个研究目标是从本文中包含的每个单独研究中收集信息,并总结在地图设计中包含UE方法的优点,缺点和挑战。第五个目标是从每项研究中收集信息,以大致了解用户友好型交互式地图的特征(或应具有的特征)。研究过程中设计过程中开发出的创新方面支持了适用性。用于地图设计的UCD。新的技术可能性为新的设计方法创造了潜力,因此,UCD方法可以用作一种整合材料并提高设计人员对用户需求知识的方法。通过使用迭代的UCD方法,同时考虑到用户及其任务的新颖性和多样性以及地图的特征,应用程序开发人员将能够设计使用质量更高的产品。对于移动地图而言,了解使用环境变得尤为重要,因为它们可用于各种情况和各种目的。论文的最后确定了未来的研究主题。

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    Nivala Annu-Maaria;

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  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 en
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