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The Design of Wearable Technology: Addressing the Human-Device Interface Through Functional Apparel Design

机译:可穿戴技术的设计:通过功能服装设计解决人机界面

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摘要

Wearable technology, as a new application environment for electronic and computing devices of all kinds, presents many new challenges to designers. The fields of human-computer interaction and functional wearability must each address new problems in the design of wearable technology. Wearable technology also introduces new social concerns, as it can mediate the ways in which an individual is perceived by others, interacts with others, and manages his/her own physical space. Because the field of wearable technology is very new, the design of wearable technology is still relatively unexplored. The dominant design culture in current wearable technology research, that of electrical engineering and computer science, is unused to addressing variables related to the human body, mind, and social interaction. Good design choices for wearable technology depend on understanding and acknowledging the wide array of interdisciplinary variables that affect user interaction with a wearable device. The functional apparel design culture brings an interdisciplinary approach to wearable technology design, and its structured design process offers designers a means of organizing and addressing issues, and identifying new variables to be considered in future work. This thesis seeks to use the functional apparel design process to approach the new variables involved in the interface between the body-mounted device and the human user in three areas: an input device (a bio-monitoring bra), an output device (a shoulder pad vibrotactile display), and the aesthetic and psychological issues of visual representation of technology (a set of massage shirts). These projects address physical, cognitive, and social user needs in wearable technology. The development of the shoulder pad vibrotactile display sought to create an intuitive, visually subtle, physically comfortable tactile display device within a standard garment insert, using the volume of the shoulder pad as an integration space. The evaluation process found the use of a pre-existing garment space such as the shoulder pad to be successful for the integration of electronics, and the device to be perceptible at a low level of resolution.The bio-monitoring bra study evaluated several variables involved in the use of garment-integrated contact (not adhesive) electrodes for bio-monitoring, an input modality that creates a low cognitive load for the user. Garment-integrated electrodes were designed to replace the medical standard adhesive electrodes, to increase the physical and social comfort of the user. Contact electrodes were tested in both an EMG (muscle activity) configuration and in an ECG (heartbeat) configuration. The ECG configuration recorded a useable signal during periods of low activity level, but the EMG configuration was not able to capture useful muscle activity data.A set of massage shirts was developed to investigate the varying social needs of users regarding the visual display of garment functionality. Two focus groups were conducted, and an application was chosen (shoulder and back massage) that was attractive and useful to subjects with a wide variety of personality types and aesthetic tastes. Three prototypes were constructed, with the same vibrating shoulder and back massage, but with the embedded technology concealed or displayed to varying degrees. These prototypes were evaluated, to determine the relationship between subject self-perceived personality and desire to conceal or display technology. Results showed the application to be attractive to most users, and aesthetic needs to be quite varied, even within an individual.The functional apparel design process, as well as the knowledge and intuition about the body interface gained from the study of functional apparel design can help to broaden the scope of interdisciplinary variables considered in the design of wearable technology, and thereby produce a more successful design.
机译:可穿戴技术作为各种电子和计算设备的新应用环境,对设计人员提出了许多新挑战。人机交互和功能可穿戴性领域必须分别解决可穿戴技术设计中的新问题。可穿戴技术还引入了新的社会关注,因为它可以调解他人被他人感知,与他人互动以及管理自己的物理空间的方式。由于可穿戴技术领域是一个非常新的领域,因此可穿戴技术的设计仍处于相对未开发的阶段。当前可穿戴技术研究中的主导设计文化,即电气工程和计算机科学,并未用于解决与人体,思想和社会互动有关的变量。穿戴式技术的良好设计选择取决于对影响用户与穿戴式设备交互的广泛学科变量的理解和认可。功能服装设计文化为可穿戴技术设计带来了跨学科的方法,其结构化设计过程为设计师提供了组织和解决问题的方法,并确定了未来工作中要考虑的新变量。本论文力图使用功能性服装设计过程从以下三个方面来研究人体安装设备与人类用户之间的接口所涉及的新变量:输入设备(生物监测胸罩),输出设备(肩膀)垫震动触觉展示),以及视觉上代表技术的美学和心理问题(一套按摩衬衫)。这些项目解决了可穿戴技术中的身体,认知和社交用户需求。肩垫振动触觉显示器的开发试图在标准服装插入物中创建一个直观,视觉上微妙,物理舒适的触觉显示设备,并使用肩垫的体积作为整合空间。评估过程发现,使用预先存在的服装空间(例如肩垫)可以成功集成电子设备,并且可以在较低的分辨率下感知设备。生物监测胸罩研究评估了使用服装集成式接触(非粘合)电极进行生物监测所涉及的几个变量,这种输入方式为用户带来了较低的认知负担。集成了服装的电极旨在代替医学标准的粘合电极,以提高用户的身体和社会舒适度。在EMG(肌肉活动)配置和ECG(心跳)配置中都测试了接触电极。心电图配置在活动水平较低时记录了可用信号,但肌电图配置无法捕获有用的肌肉活动数据,因此开发了一套按摩衬衫来调查用户在视觉上显示服装功能方面的各种社会需求。进行了两个焦点小组讨论,并选择了一种应用程序(肩部和背部按摩),该应用程序对具有多种个性类型和审美品味的受试者具有吸引力并非常有用。构造了三个原型,它们具有相同的振动肩膀和背部按摩,但是隐藏或显示了不同程度的嵌入式技术。对这些原型进行了评估,以确定受试者自我感知的性格与隐瞒或展示技术的欲望之间的关系。结果表明,该应用程序对大多数用户有吸引力,并且美学需求也要千差万别,即使是在个人内。功能服装的设计过程,以及从功能服装设计的研究中获得的有关身体界面的知识和直觉,可以帮助拓宽可穿戴技术设计中考虑的跨学科变量的范围,从而产生更成功的设计。

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    Dunne Lucy;

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  • 年度 2004
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