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An interaction between congestion-control based transport protocols and MANET routing protocols

机译:基于拥塞控制的传输协议和MANET路由协议之间的交互

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摘要

Problem statement: Although many efforts have been done on studying the behaviour of TCP in MANET, but the behaviour of TFRC remain unclear in MANET. The purpose of this research is two folds.First, we studied the behaviour of TFRC and TCP over AODV and DSR as the underlying routing protocols in terms of throughput, delay and jitter.The second objective was to identify whether MANET routing protocols have an impact on transport protocols or not.Approach: Network Simulator 2 (NS-2) was used to conduct all of the experiments, i.e., TFRC over AODV, TFRC over DSR, TCP over AODV and TCP over DSR.We created 30 nodes on a 1000×1000 m location area and each node was assigned CBR traffic, transport protocol and routing protocol.In order to simulate the nodes mobility, we implemented a Random Waypoint mobility model with varying speeds of 5, 10, 15 and 20 m sec−1 (m/sec) with a 10 sec pause time.Results: We observed that TFRC throughput increases almost 55% when using DSR as its routing protocol, but TCP throughput has no significant difference with different underlying protocols.However, in terms of jitter and delay, both routing protocols, i.e., AODV and DSR have the impact of more than 50% on TFRC and TCP.udConclusion/Recommendations: The results obtained also show us that TFRC or TCP should chooseudAODV as its routing protocol because it has less jitter which is one of the critical performance metrics for multimedia applications.
机译:问题陈述:尽管已经在研究MANET中TCP的行为方面做了很多努力,但是TFRC的行为在MANET中仍然不清楚。本研究的目的有两个方面:首先,我们从吞吐量,延迟和抖动方面研究了TFRC和TCP over AODV和DSR作为基础路由协议的行为;第二个目的是确定MANET路由协议是否有影响方法:使用网络模拟器2(NS-2)进行所有实验,即AODV上的TFRC,DSR上的TFRC,AODV上的TCP和DSR上的TCP。我们在1000个节点上创建了30个节点×1000 m的位置区域,并为每个节点分配了CBR流量,传输协议和路由协议。为了模拟节点的移动性,我们实现了一个随机航点移动性模型,其速度分别为5、10、15和20 m sec-1(结果:我们观察到,使用DSR作为其路由协议时,TFRC吞吐量增加了将近55%,但是TCP吞吐量与不同的基础协议没有显着差异,但是在抖动和延迟方面,两种路由协议,也就是说,AODV和DSR对TFRC和TCP的影响超过50%。 ud结论/建议:获得的结果还表明,TFRC或TCP应该选择 udAODV作为其路由协议,因为它具有较少的抖动,这是其中之一。多媒体应用程序的关键性能指标。

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