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‘“Be vewy vewy quiet. We’re hunting Wippers.” A Barthesian analysis of the construction of fact and fiction in Alan Moore and Eddie Campbell’s From Hell

机译:‘“请保持安静。我们正在寻找Wippers。”对爱伦·摩尔和埃迪·坎贝尔的《从地狱去》中事实和虚构的建构进行的巴太教式分析

摘要

“I made it up and it all came true anyway” says the pseudo-psychic Mr Lees in the prologue to From Hell. However, it seems that this statement applies equally to the Jack the Ripper saga as a whole, whose contradictory stories and elements have been mythologised by the passage of time. This article considers the factional tale presented by Moore and Campbell in From Hell; a story largely based on Stephen Knight’s The Final Solution, a publication that has been marketed as both a serious exposé and elaborate hoax. ududUsing the narrative models of word and image proposed by Roland Barthes (in ‘The Structural Analysis of Narrative’, ‘The Rhetoric of the Image’, S/Z and The Pleasure of the Text), this article examines the essentiality of the comics medium in successfully conveying the duality of fact and fiction present in the Ripper myth. ududIt initially examines the tropes and ideas used by the creators to illustrate Knight’s theory, specifically with reference to the psychogeographic notion of the city as a divided body (and the potential link to the superhero motif: where one half is the antithesis of the other), and the architecture of history (illustrating time as co-present rather than a linear progression). It identifies a common theme of duality in these symbols and notes the role of this duality in creating a tale that is located on the boundary between fact and fiction. ududThe article proceeds to focus on the role of the comics medium in constructing faction. It will:ud-analyse From Hell’s model of co-present time in light of the comics medium’s depiction of time-as-space (where all moments are simultaneously present on the page) and relate this to Roland Barthes’s observations on the ‘chronological illusion’ of narrative;ud-address the notion of fictional seeing: considering the veracity of hand-drawn art (as opposed to photographic replication) with reference to Barthes’s model of the drawn image as a coded message;ud-discuss how the alternate worlds of comics (whose settings, while they may bear a resemblance to our world, are necessarily removed from the same both visually and by their fantastic nature) illustrate Barthes’s observations on the non-mimetic nature of narrative;ud-extend this discussion to the fiction of fonts (that may be lettered by hand while giving the appearance of computerisation, or vice versa); and how this further illustrates Barthes’s discussion of the fiction of the narrative voice; ud-examine the medium’s presentation of a fragmented narrative (in the spatial arrangement of panels that provides for both syntagmatic and paradigmatic reading opportunities and links) with reference to the writerly/readerly text, and Barthes’s identification of coexistent (horizontal and vertical) narrative relations.ududThe article concludes by reviewing these points in light of Moore’s conception of fiction as a modern form of magic. It summarises the ways in which From Hell uses the comics medium to demonstrate the shared qualities of fact/fiction across narrative and image, and the ways in which the boundaries between the two can be blurred. It ultimately concludes that the qualities of the comics medium make it ideally suited to conveying such a blend as is observable in the Ripper mythos.ud
机译:伪心理学家李斯在《从地狱》(From From Hell)的序言中说:“我编造了一切,一切都实现了。”但是,这种说法似乎同样适用于开膛手杰克的整个故事,随着时间的流逝,其矛盾的故事和元素被神话化了。本文考虑了摩尔和坎贝尔在《地狱》中的派系故事。这个故事主要基于斯蒂芬·奈特(Stephen Knight)的《最终解决方案》(The Final Solution),该出版物既是严肃的曝光又是精心制作的骗局。 ud ud使用罗兰·巴特(Roland Barthes)提出的文字和图像叙事模型(在“叙事的结构分析”,“图像修辞学”,“ S / Z”和“文本乐趣”中),考察了语言的必要性。漫画媒介成功地传达了开膛手神话中事实与小说的二重性。 ud ud首先检查创作者用来说明骑士理论的对白和观点,特别是参考城市作为分裂主体的心理地理学概念(以及与超级英雄图案的潜在联系:其中一半是另一种),以及历史的体系结构(将时间说明为共同存在而不是线性发展)。它在这些符号中确定了双重性的共同主题,并指出了这种双重性在创建位于事实与小说之间边界的故事中的作用。 ud ud本文着重介绍了漫画媒介在构建派系中的作用。它将: ud-根据漫画媒介对时空的描述(在页面上同时显示所有时刻),从Hell的共现时间模型进行分析,并将其与罗兰·巴特斯(Roland Barthes)对“时间论”的观察联系起来 ud-解决虚构视觉的概念:以Barthes的绘制图像模型作为编码信息来考虑手绘艺术的真实性(与摄影复制相对); ud-讨论如何漫画的替代世界(其设置虽然可能与我们的世界相似,但在视觉上和奇妙的本质上都必须从同一世界中移除)说明了巴特斯对叙事的非拟真性的观察; ud-扩展了讨论字体的虚构(在出现计算机化外观时可以用手写字母书写,反之亦然);以及如何进一步说明巴特对叙事声音小说的讨论; ud-参照书面/阅读文本,以及巴特斯对并存的(水平和垂直)叙事的研究,考察了媒体对零碎叙事的呈现(在面板的空间布置中提供了句法和范式的阅读机会和链接) ud ud本文最后根据摩尔的小说作为现代魔术形式的概念来回顾这些观点。它总结了《地狱》使用漫画媒介展示叙事和图像的事实/小说的共同品质的方式,以及可以模糊两者之间界限的方式。最终得出的结论是,漫画媒介的品质使其非常适合传达开膛手神话中可以观察到的这种融合。 ud

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