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Visual literacy skills of students in college-level biology: learning outcomes following digital or hand-drawing activities

机译:大学生物学中学生的视觉素养技能:通过数字或手绘活动学习成果

摘要

This study examines the role of visual literacy in learning biology. Biology teachers promote the use of digital images as a learning tool for two reasons: because biology is the most visual of the sciences, and the use of imagery is becoming increasingly important with the advent of bioinformatics; and because studies indicate that this current generation of teenagers have a cognitive structure that is formed through exposure to digital media. On the other hand, there is concern that students are not being exposed enough to the traditional methods of processing biological information - thought to encourage left-brain sequential thinking patterns. Theories of Embodied Cognition point to the importance of hand-drawing for proper assimilation of knowledge, and theories of Multiple Intelligences suggest that some students may learn more easily using traditional pedagogical tools. To test the claim that digital learning tools enhance the acquisition of visual literacy in this generation of biology students, a learning intervention was carried out with 33 students enrolled in an introductory college biology course. The study compared learning outcomes following two types of learning tools. One learning tool was a traditional drawing activity, and the other was an interactive digital activity carried out on a computer. The sample was divided into two random groups, and a crossover design was implemented with two separate interventions. In the first intervention students learned how to draw and label a cell. Group 1 learned the material by computer and Group 2 learned the material by hand-drawing. In the second intervention, students learned how to draw the phases of mitosis, and the two groups were inverted. After each learning activity, students were given a quiz on the material they had learned. Students were also asked to self-evaluate their performance on each quiz, in an attempt to measure their level of metacognition. At the end of the study, they were asked to fill out a questionnaire that was used to measure the level of task engagement the students felt towards the two types of learning activities. In this study, following the first testing phase, the students who learned the material by drawing had a significantly higher average grade on the associated quiz compared to that of those who learned the material by computer. The difference was lost with the second “cross-over” trial. There was no correlation for either group between the grade the students thought they had earned through self-evaluation, and the grade that they received. In terms of different measures of task engagement, there were no significant differences between the two groups. One finding from the study showed a positive correlation between grade and self-reported time spent playing video games, and a negative correlation between grade and self-reported interest in drawing. This study provides little evidence to support claims that the use of digital tools enhances learning, but does provide evidence to support claims that drawing by hand is beneficial for learning biological images. However, the small sample size, limited number and type of learning tasks, and the indirect means of measuring levels of metacognition and task engagement restrict generalisation of these conclusions. Nevertheless, this study indicates that teachers should not use digital learning tools to the exclusion of traditional drawing activities: further studies on the effectiveness of these tools are warranted. Students in this study commented that the computer tool seemed more accurate and detailed - even though the two learning tools carried identical information. Thus there was a mismatch between the perception of the usefulness of computers as a learning tool and the reality, which again points to the need for an objective assessment of their usefulness. Students should be given the opportunity to try out a variety of traditional and digital learning tools in order to address their different learning preferences.
机译:这项研究探讨了视觉素养在学习生物学中的作用。生物学老师提倡使用数字图像作为一种学习工具,其原因有两个:一是生物学是科学中最直观的图像,二是随着生物信息学的出现,图像的使用变得越来越重要。并且由于研究表明,这一代青少年具有通过接触数字媒体而形成的认知结构。另一方面,令人担心的是,学生对传统的处理生物信息的方法的了解不足,这被认为是鼓励左脑顺序思维方式的一种方法。体现认知理论指出手绘对于正确吸收知识的重要性,而多元智能理论表明,一些学生可以使用传统的教学工具轻松学习。为了检验这种说法,即数字学习工具可以提高这一代生物学学生的视觉素养,对33名参加了大学生物学入门课程的学生进行了学习干预。该研究比较了以下两种学习工具的学习成果。一种学习工具是传统的绘画活动,另一种是在计算机上进行的交互式数字活动。将样本分为两个随机组,并通过两个单独的干预措施进行交叉设计。在第一个干预中,学生学习了如何绘制和标记细胞。第一组通过计算机学习材料,第二组通过手绘学习材料。在第二次干预中,学生学习了如何绘制有丝分裂的阶段,并将两组倒置。每次学习活动结束后,都会对学生的学习材料进行测验。还要求学生在每次测验中对自己的表现进行自我评估,以衡量他们的元认知水平。在研究结束时,他们被要求填写一份调查问卷,该问卷用于衡量学生对两种学习活动的任务投入程度。在本研究中,在第一个测试阶段之后,与通过计算机学习材料的学生相比,通过绘画学习材料的学生在相关测验中的平均成绩明显更高。差异在第二次“交叉”试验中消失了。学生认为自己通过自我评估获得的成绩与所获得的成绩之间,两组之间都没有相关性。就任务参与的不同度量而言,两组之间没有显着差异。该研究的一项发现表明,年级和自我报告的玩电子游戏时间之间存在正相关,而年级和自我报告的绘画兴趣之间存在负相关。这项研究提供了很少的证据来支持声称使用数字工具可以促进学习的说法,但是确实提供了证据来证明手工绘制对学习生物图像是有益的。然而,样本量小,学习任务的数量和类型有限以及间接测量元认知和任务参与水平的手段限制了这些结论的推广。尽管如此,这项研究表明,教师不应该使用数字学习工具来排除传统绘画活动:需要对这些工具的有效性进行进一步研究。这项研究的学生评论说,尽管这两种学习工具具有相同的信息,但计算机工具似乎更加准确和详细。因此,在将计算机作为一种学习工具的有用性的感知与现实之间存在不匹配,这再次表明需要对它们的有用性进行客观评估。应该给予学生尝试各种传统和数字学习工具的机会,以解决他们不同的学习偏好。

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    Bell Justine;

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  • 年度 2012
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