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QoS, Energy and Cost Efficient Resource Allocation for Cloud-Based Interactive TV Applications

机译:基于云的交互式电视应用程序的QoS,能源和成本高效的资源分配

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摘要

Internet-based social and interactive video applications have become major constituents of the envisaged applications for next-generation multimedia networks. However, inherently dynamic network conditions, together with varying user expectations, pose many challenges for resource allocation mechanisms for such applications. Yet, in addition to addressing these challenges, service providers must also consider how to mitigate their operational costs (e.g., energy costs, equipment costs) while satisfying the end-user quality of service (QoS) expectations. This paper proposes a heuristic solution to the problem, where the energy incurred by the applications, and the monetary costs associated with the service infrastructure, are minimized while simultaneously maximizing the average end-user QoS. We evaluate the performance of the proposed solution in terms of serving probability, i.e., the likelihood of being able to allocate resources to groups of users, the computation time of the resource allocation process, and the adaptability and sensitivity to dynamic network conditions. The proposed method demonstrates improvements in serving probability of up to 27%, in comparison with greedy resource allocation schemes, and a several-orders-of-magnitude reduction in computation time, compared to the linear programming approach, which significantly reduces the service-interrupted user percentage when operating under variable network conditions.
机译:基于Internet的社交和交互式视频应用程序已成为下一代多媒体网络所设想的应用程序的主要组成部分。但是,固有的动态网络状况以及不断变化的用户期望为此类应用程序的资源分配机制带来了许多挑战。但是,除了应对这些挑战之外,服务提供商还必须考虑如何在满足最终用户服务质量(QoS)期望的同时,减轻其运营成本(例如,能源成本,设备成本)。本文提出了一种启发式的解决方案,其中应用程序所消耗的能量以及与服务基础结构相关的金钱成本被最小化,同时使最终用户的平均QoS最大化。我们根据服务概率(即能够将资源分配给用户组的可能性),资源分配过程的计算时间以及对动态网络条件的适应性和敏感性来评估所提出解决方案的性能。与线性规划方法相比,与贪婪的资源分配方案相比,该方法的服务概率提高了27%,并且计算时间减少了几个数量级,从而显着减少了服务中断在可变网络条件下运行时的用户百分比。

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