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Indian Gaming and Tribal Revenue Allocation Plans: Socio-Economic Determinants of Policy Adoption

机译:印度游戏和部落收入分配计划:政策采用的社会经济决定因素

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摘要

As the Indian gaming industry has experienced unprecedented growth over the past two decades, tribes have pursued different paths regarding the utilization of gaming revenues within parameters established by the Indian Gaming Regulatory Act. Since 1993, more than 100 tribes have received approval through the Department of the Interior to distribute revenues directly to tribal members through per capita payments governed by a Tribal Revenue Allocation Plan (RAP). This paper improves our understanding of nations with payment plans by exploring whether socio-economic tribal features are associated with the successful adoption of a RAP. We find that tribes who gained approval of a RAP in the 1990s have higher per capita incomes, while also having smaller populations and lower levels of educational attainment. Population is the strongest predictor of RAP adoptions in both the 1990s and 2000s, with the impact of other tribal features being less meaningful in explaining adoption in the second decade.
机译:在过去的二十年中,由于印度游戏产业经历了前所未有的增长,因此各部落在《印度游戏监管法》规定的参数范围内,在利用游戏收入方面走了不同的道路。自1993年以来,已有100多个部落获得了内政部的批准,可以按照部落收入分配计划(RAP)的规定,通过人均收入直接向部落成员分配收入。本文通过探讨社会经济部落特征是否与成功采用RAP相关联,从而提高了我们对带有支付计划的国家的理解。我们发现,在1990年代获得RAP批准的部落的人均收入较高,而人口却较少,教育水平较低。人口是1990年代和2000年代RAP采用率的最强预测指标,而其他部落特征的影响在解释第二个十年采用率方面意义不大。

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