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Model-based recognition of curves and surfaces using tactile data

机译:使用触觉数据基于模型的曲线和曲面识别

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摘要

Model-based object recognition has mostly been studied over inputs including images and range data. Though such data are global, cameras and range sensors are subject to occlusions and clutters, which often make recognition difficult and computationally expensive. In contrast, touch by a robot hand is free of occlusion and clutter issues, and recognition over tactile data can be more efficient.;In this thesis, we investigate model-based recognition of two and three dimensional curved objects from tactile data. The recognition of 2D objects is an invariant-based approach. We have derived differential and semi-differential invariants for quadratic curves and special cubic curves that are found in applications. These invariants, independent of translation and rotation, can be computed from local geometry of a curve. Invariants for quadratic curves are the functions in terms of the curvature and its derivative with respect to arc length. For cubic curves, the derived invariants also involve a slope in their expressions. Recognition of a curve reduces to invariant verification with its canonical parametric form determined along the way. In addition, the contact locations with the robot hand are found on the curve, thereby localizing it relative to the touch sensor. We have verified the correctness of all invariants by simulations. We have also shown that the shape parameters of the recognized curve can be recovered with small errors. The byproduct is a procedure that reliably estimates curvature and its derivative from real tactile data. The presented work distinguishes itself from traditional model-based recognition in its ability to simultaneously recognize and localize a shape from one of several classes, each consisting of a continuum of shapes, by the use of local data.;The recognition of 3D objects is based on registration and consists of two steps. First, a robotic hand with touch sensors samples data points on the object\u27s surface along three concurrent curves. The two principal curvatures at the curve intersection point are estimated and then used in a table lookup to find surface points that have similar local geometries. Next, starting at each such point, a local search is conducted to superpose the tactile data onto the surface model. Recognition of the model is based on the quality of this registration. The presented method can recognize algebraic as well as free-form surfaces, as demonstrated via simulations and robot experiments. One difference in the recognition of these two sets of shapes lies in the principal curvature estimation, which are calculated from the close forms and estimated through fitting, respectively. The other difference lies in data registration, which is carried out by nonlinear optimization and a greedy algorithm, respectively.
机译:基于模型的对象识别主要是针对包括图像和范围数据的输入进行研究的。尽管此类数据是全局数据,但相机和距离传感器易受遮挡和干扰,这常常使识别变得困难且计算量大。相比之下,机械手的触摸没有遮挡和混乱的问题,并且对触觉数据的识别可以更有效。;本文研究了基于模型的触觉数据对二维和三维弯曲物体的识别。二维对象的识别是基于不变性的方法。我们导出了应用中发现的二次曲线和特殊三次曲线的微分和半微分不变量。这些不变量,与平移和旋转无关,可以根据曲线的局部几何来计算。二次曲线的不变量是曲率及其相对于弧长的导数的函数。对于三次曲线,导出的不变量在其表达式中也包含斜率。曲线的识别通过沿途确定的规范参数形式简化为不变验证。此外,可以在曲线上找到与机械手的接触位置,从而将其相对于触摸传感器进行定位。我们已经通过仿真验证了所有不变量的正确性。我们还表明,可以以很小的误差恢复识别曲线的形状参数。副产品是从实际触觉数据可靠地估计曲率及其派生度的过程。所展示的作品与传统的基于模型的识别有所不同,因为它能够通过使用本地数据来同时识别和定位几种类别之一的形状,每种类别都由连续的形状组成; 3D对象的识别是基于关于注册,包括两个步骤。首先,带有触摸传感器的机械手沿着三个并发曲线对对象表面上的数据点进行采样。估计曲线交点处的两个主曲率,然后在表查找中使用它们来查找具有相似局部几何形状的曲面点。接下来,从每个这样的点开始,进行局部搜索以将触觉数据叠加到表面模型上。该模型的识别基于此注册的质量。通过仿真和机器人实验证明,所提出的方法可以识别代数曲面和自由曲面。识别这两组形状的一个不同之处在于主曲率估计,该主曲率估计是从近似形式计算出并通过拟合估计出的。另一个区别在于数据注册,分别通过非线性优化和贪婪算法进行。

著录项

  • 作者

    Ibrayev, Rinat;

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  • 年度 2008
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  • 原文格式 PDF
  • 正文语种 en
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