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Computational models of trust for cooperative evolution. Reputation based game theoretic models of trust for cooperative evolution in online business games.

机译:合作发展的信任计算模型。基于信誉的基于信誉的游戏理论模型,用于在线商务游戏中的合作发展。

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摘要

Online services such as e-marketplaces, social networking sites, online gaming environments etc have grown in popularity in the recent years. These services represent situation where participants do not get to negotiate face to face before interaction and most of the time parties to transaction remain anonymous. It is thus necessary to have a system that rightly assesses trustworthiness of the other party in order to maintain quality assurance in such systems. Recent works on Trust and Reputation in online communities have focused on identifying probable defaulters, but less effort has been put to come up with system that make cooperation attractive over defection in order to achieve cooperation without enforcement. Our work in this regard concerns design and investigation of trust assessment systems that not only filter defaulters but also promote evolution of cooperativeness in player society.udBased on the concept of game theory and prisoner¿s dilemma, we model business games and design incentive method, compensation method, acquaintance based assessment method and decision theoretic assessment method as mechanisms to assure trustworthiness in online business environments. Effectiveness of each of these methods in promoting the evolution of cooperation in player society has been investigated. Our results show that these methods contribute positively in promoting cooperative evolution.udWe have further extended our trust assessment model to suit the needs of a mobile ad-hoc network setting. The effectiveness of this model has been tested against its capability to reduce packet drop rate and energy conservation. In both of these the results show promise.
机译:近年来,诸如电子市场,社交网站,在线游戏环境等在线服务已经越来越流行。这些服务代表了参与者在交互之前没有面对面谈判的情况,并且大多数情况下交易双方保持匿名。因此,有必要拥有一种能够正确评估另一方的可信度的系统,以便在此类系统中保持质量保证。在线社区中有关信任和声誉的最新工作集中于确定可能的违约者,但为使合作在不执行的情况下吸引合作而不是叛逃的机制投入了较少的精力。我们在这方面的工作涉及信任评估系统的设计和研究,该系统不仅可以过滤违约者,还可以促进玩家社会合作的发展。 ud基于博弈论的概念和囚徒困境,我们对商业博弈进行建模并设计激励方法,补偿方法,基于熟人的评估方法和决策理论评估方法,以确保在线业务环境中的可信度。已经研究了每种方法在促进玩家社会合作发展方面的有效性。我们的结果表明,这些方法在促进合作发展方面发挥了积极作用。 ud我们进一步扩展了信任评估模型,以适应移动自组织网络设置的需求。此模型的有效性已针对降低分组丢包率和节省能源的能力进行了测试。在这两个结果中都显示出希望。

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  • 作者

    Bista Sanat K.;

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  • 年度 2010
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