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Heuristic Path Finding Method for Online Game Environment.

机译:在线游戏环境的启发式路径查找方法。

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摘要

Pathfinding is one of the main problems for computer gaming. It has long been a bottleneck for system performance in the online game industry. Due to the vast amount of pathfinding requests and attributes of game maps, many pathfinding methods that work well for the console game environment have failed the challenges of online games. In order to obtain a satisfactory performance, the background processing system has to sacrifice either efficiency or accuracy otherwise it would require a hardware improvement. Therefore, after investigating possible solutions to resolve these common issues of pathfinding, we have designed a Heuristic Path Finding Method. Under this method, designers analyze the game map structure and build area information first. The online game system will then generate path templates for in-game usage based on the map information. As the templates are being generated, the system's pathfinding Artificial Intelligence (AI) will pick a path from the templates and adjust it accordingly to produce a real path. This method improves pathfinding tasks with higher accuracy, is less time consuming and requires fewer resources from the game system. We have also created a testing system as a tool for testing and evaluating pathfinding related work. We carried out a series of experiments with the testing system on the online game service, and showed us that our method is a better solution than a few known algorithms.--P. i.
机译:寻路是计算机游戏的主要问题之一。长期以来,它一直是网络游戏行业系统性能的瓶颈。由于大量的寻路请求和游戏地图的属性,许多适用于主机游戏环境的寻路方法未能克服在线游戏的挑战。为了获得令人满意的性能,后台处理系统必须牺牲效率或准确性,否则将需要硬件改进。因此,在研究了解决这些常见寻路问题的可能解决方案之后,我们设计了一种启发式路径查找方法。在这种方法下,设计人员首先分析游戏地图的结构并建立区域信息。然后,在线游戏系统将基于地图信息生成用于游戏中使用的路径模板。在生成模板时,系统的寻路人工智能(AI)将从模板中选择一条路径,并进行相应调整以生成真实路径。该方法以更高的精度改善了寻路任务,耗时更少并且需要游戏系统的资源更少。我们还创建了一个测试系统,作为测试和评估与寻路相关的工作的工具。我们使用在线游戏服务上的测试系统进行了一系列实验,并向我们证明了我们的方法是比一些已知算法更好的解决方案。一世。

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  • 年度 2011
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