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Unfolding data: Ontwerp en ontwikkeling van interactieve toepassingen voor het exploreren van tijd-ruimtelijke data op een tabletop

机译:展开数据:设计和开发交互式应用程序,以探索桌面上的时空数据

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摘要

In recent years, increasingly large and complex data sets about our environment are generated by a vast system of sensors and devices. With the widespread dissemination of online maps, location based services, and mobile phones a large laymen audience is accustomed to using geo-spatial data in everyday life. While geovisualization have been used to make these accessible and to enable interactive exploration of tempospatial data, they are often aimed only at experts visually analyzing the data. There is the need for simpler, less complex geovisualizations, in order to engage non-experts to understand data and gain insights. The general research objective of this dissertation is to facilitate exploring and understanding geospatial patterns, relationships, and trends for wider audience groups by designing comprehensible and easy-to-use interactive visualization systems for time-varying geo-referenced data. The general research question is how to design interactive geovisualization systems in such ways as to casually explore the visualized data, and ultimately gain insights into the presented domain.Within our research, we designed and evaluated three case studies from different domains. With every case study we investigated its domain while following the shared main goal of enabling a casual exploration of geo-referenced data on a large interactive screen displayed in semi-public space. All three case studies offered visualizations of information relevant to people in both everyday work and non-work situations. This ranged from classic geo-spatial data such as information on buildings and places (Venice Unfolding), to geo-referenced social network data (Muse), to mobility data based both on authoritative data sources, as well as sensors and smart phones (Touching Transport). We designed fully functional interactive visualization systems for multitouch tabletops, and exhibited them in different venues. The developed prototypes themselves also act as artifacts which encapsulate our design decisions, and thus embody parts of our research results.Prompted by the recurring issue of visualizing relations we created Sankey Arcs, a novel technique to visualize weighted relations, which also acted as an example for identifying a shared problem in case studies with similar characteristics, and designing a solution for it. Based on design objectives of the case studies, and the recurring task of constructing interactive geovisualizations, we developed the software library Unfolding Maps. We show that our software library supports a diverse set of users, and eases developing visualizations of geo-referenced data. We conclude with a critical reflection of our research approach, and a discussion of future perspectives in regards to follow-up work. With our case studies we provided innovative solutions to our research questions by bringing together computer science with design in order to create geovisualizations on interactive tabletops for casual users. In the intersecting research fields lie visualization and interaction challenges, and new ways of developing and evaluating such systems. With the work discussed in this thesis we hope to motivate and further enable a new design space for casual exploration of geovisualizations.
机译:近年来,庞大的传感器和设备系统生成了关于我们环境的越来越大和复杂的数据集。随着在线地图,基于位置的服务和移动电话的广泛传播,大量的外行观众已经习惯于在日常生活中使用地理空间数据。虽然地理可视化已被用来使这些数据可访问并能够进行时空数据的交互式探索,但它们通常仅针对以视觉方式分析数据的专家。为了让非专家了解数据并获得见识,需要更简单,更简单的地理可视化。本论文的总体研究目标是通过为时变地理参考数据设计可理解且易于使用的交互式可视化系统,以帮助探索和了解更广泛的受众群体的地理空间格局,关系和趋势。一般的研究问题是如何设计交互式地理可视化系统,以方便地探索可视化数据并最终获得对所呈现领域的见解。在我们的研究中,我们设计和评估了来自不同领域的三个案例研究。在进行每个案例研究时,我们都遵循其共同的主要目标,即在半公共空间中显示的大型交互式屏幕上随意探索地理参考数据,从而研究了其领域。所有这三个案例研究都提供了可视化的信息,这些信息涉及日常工作和非工作情况下的人们。范围从经典的地理空间数据(例如关于建筑物和地点的信息(威尼斯展开),地理参考的社交网络数据(缪斯),到基于权威数据源以及传感器和智能手机(触摸屏)的移动性数据)运输)。我们为多点触摸桌面设计了功能齐全的交互式可视化系统,并在不同的场所进行了展示。开发的原型本身还充当封装我们的设计决策的人工制品,从而体现了我们的部分研究结果。在经常出现的关系可视化问题的提示下,我们创建了Sankey Arcs,这是一种可视化权重关系的新技术,也作为一个例子。用于在具有相似特征的案例研究中确定一个共享问题,并为此设计解决方案。基于案例研究的设计目标,以及构建交互式地理可视化的重复任务,我们开发了软件库Unfolding Maps。我们证明了我们的软件库支持各种各样的用户,并简化了地理参考数据的可视化开发。最后,我们对研究方法进行了批判性反思,并对后续工作的未来观点进行了讨论。通过我们的案例研究,我们将计算机科学与设计结合在一起,从而为我们的研究问题提供了创新的解决方案,以便为休闲用户在交互式桌面上创建地理可视化效果。在相交的研究领域中存在可视化和交互挑战,以及开发和评估此类系统的新方法。通过本文中讨论的工作,我们希望激发并进一步为休闲探索地理可视化提供新的设计空间。

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    Nagel Till;

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  • 年度 2015
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