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Scaffolds and design factors to increase creative outcomes in teaching software design and testing

机译:脚手架和设计因素增加教学软件设计和测试中的创造性结果

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摘要

Graduates are expected to be able to provide holisticudsolutions, capable of meeting diverse objectives simultaneously. We aim to investigate how students would conceptualize, make sense, desire to know, find solutions and subsequently progress to collaborate, communicate and create new artefacts. We hypothesize that there would be a higher likelihood of better quality design process, explanations as well as modelling outcomes if first, students can relate between the ability to analyse problems with the ability to conceptualize/model and second, the design of the task focuses on not only functional but more importantly sustaining positive user experience. Findings highlight the importance of key design factorsudcontributing to more creative outcomes.
机译:期望毕业生能够提供整体解决方案,能够同时满足多种目标。我们旨在研究学生如何概念化,理解,渴望了解,寻找解决方案,以及随后如何进行协作,交流和创造新手工艺品。我们假设,如果首先,学生可以在分析问题的能力与概念化/建模的能力之间建立联系,其次,任务的设计重点在于更好的质量设计过程,解释和建模结果,则存在更高的可能性。不仅功能强大,更重要的是保持积极的用户体验。调查结果突出了关键设计因素的重要性有助于创造更多创意成果。

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