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Assessing Saccadic Eye Movements With Head-Mounted Display Virtual Reality Technology

机译:评估扫视眼球运动与头戴式显示虚拟现实技术

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摘要

As our society is ageing globally, neurodegenerative disorders are becoming a relevant issue. Assessment of saccadic eye movement could provide objective values to help to understand the symptoms of disorders. HTC Corporation launched a new virtual reality (VR) headset, VIVE Pro Eye, implementing an infrared-based eye tracking technique together with VR technology. The purpose of this study is to evaluate whether the device can be used as an assessment tool of saccadic eye movement and to investigate the technical features of eye tracking. We developed a measurement system of saccadic eye movement with a simple VR environment on Unity VR design platform, following an internationally proposed standard saccade measurement protocol. We then measured the saccadic eye movement of seven healthy young adults to analyze the oculo-metrics of latency, peak velocity, and error rate of pro- and anti-saccade tasks: 120 trials in each task. We calculated these parameters based on the saccade detection algorithm that we have developed following previous studies. Consequently, our results revealed latency of 220.40 ± 43.16 ms, peak velocity of 357.90 ± 111.99°/s, and error rate of 0.24 ± 0.41% for the pro-saccade task, and latency of 343.35 ± 76.42 ms, peak velocity of 318.79 ± 116.69°/s, and error rate of 0.66 ± 0.76% for the anti-saccade task. In addition, we observed pupil diameter of 4.30 ± 1.15 mm (left eye) and 4.29 ± 1.08 mm (right eye) for the pro-saccade task, and of 4.21 ± 1.04 mm (left eye) and 4.22 ± 0.97 mm (right eye) for the anti-saccade task. Comparing between the descriptive statistics of previous studies and our results suggests that VIVE Pro Eye can function as an assessment tool of saccadic eye movement since our results are in the range of or close to the results of previous studies. Nonetheless, we found technical limitations especially about time-related measurement parameters. Further improvements in software and hardware of the device and measurement protocol, and more measurements with diverse age-groups and people with different health conditions are warranted to enhance the whole assessment system of saccadic eye movement.
机译:随着我们的社会在全球上老化,神经退行性障碍正成为一个有关的问题。扫视眼运动的评估可以提供客观的值,以帮助理解疾病的症状。 HTC Corporation推出了一种新的虚拟现实(VR)耳机,Vive Pro Eye,与VR技术一起实现红外线眼跟踪技术。本研究的目的是评估该装置是否可以用作扫视眼运动的评估工具,并研究眼睛跟踪的技术特征。在国际所提出的标准扫描测量协议之后,我们开发了一个简单的VR环境的扫视眼运动测量系统。然后,我们测量了七个健康的年轻成年人的扫视眼球运动,分析了潜伏期,峰值速度和错误和反扫视任务的错误率:每项任务中的120项试验。我们基于我们在先前研究后开发的扫视检测算法计算了这些参数。因此,我们的结果显示出220.40±43.16ms的潜伏期,峰值速度为357.90±111.99°/ s,误差率为Pro-Saccade任务的0.24±0.41%,延迟为343.35±76.42 ms,峰值速度为318.79± 116.69°/ s,反扫视任务的误差率为0.66±0.76%。此外,我们观察到瞳孔直径为4.30±1.15毫米(左眼)和4.29±1.08 mm(右眼),用于致扫任务,4.21±1.04 mm(左眼)和4.22±0.97 mm(右眼)对于反扫视任务。比较先前研究的描述性统计数据和我们的结果表明,自从我们的结果在以前研究结果的范围或接近结果的范围内,Vive Pro眼睛可以作为扫视眼球运动的评估工具。尽管如此,我们发现特别是关于与时间相关的测量参数的技术限制。有关设备和测量协议的软件和硬件的进一步改进,以及具有不同年龄组和具有不同健康状况的人的更多测量,以增强整个扫视眼运动的评估系统。

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