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Accessing axis : exploring design coginition from visual and haptic experiences as an apparel designer in digital 3d imaging using 3d printing technology

机译:访问轴:使用3D打印技术探索视觉和触觉体验的设计可调,作为数字3D成像中的服装设计师

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摘要

Despite the rise of 3D printing technology in recent years, the novel technology has not yet heavily expanded to the realm of textile and apparel design. Although 3D printed design explorations have been unique and successful, the information shared only pertains to unique garment silhouettes or materials applied as oppose the insights into the specific 3D CAD process, which is the core of such digital fabrication methods. Following the Mutual Shaping of Technology framework, this study zoomed in on the ways for traditional apparel designers transition into the digital 3D modeling process from the visual and haptic cognitive aspects. This investigation involved a focus group study with 10 participants who are 3D CAD practitioners with hands-on object making backgrounds. The group study outcomes further contributed to the strategy that was then utilized in an independent case study involving studio practice and the development of a 3D printed wearable garment. The results from this exploratory study suggest that the transition from hands-on to digital modeling is a rather challenging process and relies heavily on tacit knowledge and the combination of object and spatial visualization skills interpreted in the forms of visual and haptic memory in order to develop an efficient workflow in the digital design process. The findings of this study are of great value in understanding the cognitive nature of the apparel designer's virtual design process in order to reflect on the current design curriculum. This study also is of importance to the future 3D CAD program interface design for both apparel and non-apparel design practice.
机译:尽管3D打印技术是近年来兴起的新技术还没有大量扩展到纺织品和服装设计领域。虽然3D印刷设计的探索已经独特和成功,该信息共享仅适用于独特的服装轮廓或材料施加为反对见解的特定3D CAD过程,这是这样的数字的制造方法的核心。继技术的相互塑造的框架,这项研究在传统服装的方式放大设计师转型成从视觉和触觉认知方面的数字化三维建模过程。本次调查涉及10名人参加谁是3D CAD从业者一起动手制作对象的背景焦点小组研究。该组研究成果进一步助长了,然后将其在涉及工作室实践和3D的发展一个独立的案例研究中使用的战略印刷可穿戴服装。从这种探索性研究的结果表明,过渡从动手到数字建模是一个相当具有挑战性的过程,并在很大程度上依赖于隐性知识,并以发展的视觉和触觉记忆的形式解释的对象和空间可视化技术的结合一个高效的工作流程在数字设计过程。这项研究的结果是很有价值的理解服装设计的虚拟设计过程的认知性质,以反映当前的设计课程。这项研究也重视未来的3D CAD程序界面设计两个服装及非服装设计实践。

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    Lushan Sun;

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  • 年度 -1
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  • 正文语种 eng
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