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Spatial dynamic media system - amalgam of form and image through use of a 3D light-point matrix to deliver a content-driven zone in real-time

机译:空间动态媒体系统 - 通过使用3D光点矩阵实时传递内容驱动区域的形式和图像的混合

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摘要

The core project within my PhD research has been the development of a system as an extension of existing media facades that allows me to test the representation of information and ideas as 'form' within space that is constantly generated and regenerated as a result of fresh input. The hypothesis is that this real time reconfiguration of space using light offers a variety of new perceptions ranging from information sharing to public art never experienced previously. During my research, I have established an extensive body of evidence that points to a growing scholarship around the details and impacts of media façade technological developments and the content displayed on them. In the thesis I define the boundaries of these technology shifts and enhanced content combinations limited to 2 dimensions. In my research I consider the technical and media implications of extending conv entional 2D screens which are limited currently to architectural cladding into a 3D matrix thereby causing an alteration to spatial perception through the content animating the 3D matrix. The core research-question is: When weaving together architecture and electronically applied and managed imagery, are their respective properties successfully interchanged to the extent that they mutually create a new architectural zone in constant flux, generated and regenerated through content that never stands still? I have undertaken four projects to develop my research hypothesis. I have developed a prototype system which, with the use of a 3D light-point matrix, alters space. The prototype system has then been applied in an architectural context, tested by applying 'designed' content to it. Lastly I have experimented with writing software 'applets' for a third party to adapt their own input for display purposes. I argue that with such a prototype system, a shift from an autoplastic determinated architecture to an alloplastic indeterminate architecture is possible [Goulthorpe, 1999]. This is a significant shift for architecture beyond the scope of a single PhD. I have concentrated within my area of expertise: media and architecture. By experimenting with a prototype system and limiting the scope of my research to examining the shift from auto to alloplastic architecture, I can consider whether this shift can be achieved through the manipulation of content alone and not rely on the appearance and status of the associated hardware.
机译:我博士研究的核心项目是开发系统,作为现有媒体立面的扩展,使我能够测试信息和思想在空间中作为“形式”的表现形式,这种形式由于新鲜的输入而不断产生和再生。假设是使用光对空间的这种实时重新配置提供了从信息共享到以前从未经历过的公共艺术等各种新的感知。在我的研究过程中,我建立了广泛的证据,表明围绕媒体立面技术发展及其显示的内容的细节和影响的奖学金越来越多。在这篇论文中,我定义了这些技术转移的边界和仅限于二维的增强内容组合。在我的研究中,我考虑了将传统的2D屏幕扩展到当前的技术和媒体方面的意义,这些屏幕目前仅限于将建筑立面覆盖到3D矩阵中,从而通过使3D矩阵动画化的内容而引起空间感知的改变。核心研究问题是:当将建筑以及电子应用和管理的图像编织在一起时,它们各自的属性是否成功互换,以至于它们以恒定的流量相互创建一个新的建筑区域,并通过永不停滞的内容来生成和再生?我已经完成了四个项目以发展我的研究假设。我开发了一个原型系统,该系统使用3D光点矩阵来改变空间。然后将原型系统应用于架构环境,并通过对其应用“设计”内容进行测试。最后,我已经尝试过为第三方编写软件“ applets”以适应他们自己的输入以用于显示目的。我认为,有了这样的原型系统,就有可能从由塑性决定的架构转变为有异基因的不确定架构[Goulthorpe,1999]。对于架构而言,这是一个重大转变,超出了单个博士的范围。我专注于我的专业领域:媒体和建筑。通过试验原型系统并将研究范围限制在研究从汽车到异质构架的转变,我可以考虑是否可以仅通过操纵内容而不依赖于相关硬件的外观和状态来实现这种转变。 。

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    Haeusler M;

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  • 年度 2007
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