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Inverse scattering and shape reconstruction.

机译:反散射和形状重建。

摘要

Investigations of new and improved solutions to inverse problems are considered. Three of the solutions are concerned with inverse scattering. The other two solutions deal with reconstructing binary images from few projections and determining the shape and orientation of a three-dimensional object from silhouettes. In addition, a review of solutions to direct and inverse scattering problems is presented. An inverse scattering algorithm for reconstructing variable refractive index distributions is examined. The inversion algorithm is based on an expression for the wave function which explicitly incorporates the inverse scattering data. It is claimed that this considerably increases the efficiency of the algorithm. The algorithm is implemented in two-dimensional space and examples of reconstructions of objects from computer-generated scattering data are presented. The problem of determining the shape of a two-dimensional impenetrable obstacle from a set of measurements of its far-field scattering amplitude is considered. The problem is formulated as a non-linear operator equation which is solved by an iterative method. The use of the null-field method to solve the direct problem leads to efficient evaluation of the Fréchet derivative of the non-linear operator. Computational implementations confirm the numerical accuracy of the algorithm. An extension to the Rayleigh-Gans (Born) approximation is examined. The extension involves incorporating a high frequency approximation to the wave field into the conventional Rayleigh-Gans (Born) approximation. Numerical implementation of an algorithm based on this extension to the Rayleigh-Gans (Born) approximation indicates that its reconstruction accuracy is generally superior to that of the conventional Rayleigh-Gans (Born) approximation. Efficient algorithms for reconstructing a binary cross-section (each of whose pixel amplitudes is either zero or unity) from few one-dimensional projections are introduced and illustrated by example. It is shown that only two projections are needed to reconstruct a convex cross-section. Non-convex cross-sections need more projections but far fewer than are necessary to reconstruct grey-scale images. When presented with noisy one-dimensional projections, the algorithms remain useful, although their performance improves with the number of given projections. Determination of a three-dimensional object's shape and orientation from its silhouettes is studied, on the understanding that the relative orientations of the given silhouettes are unknown a priori. The result of this study is an algorithm which could be suitable for incorporation into a robot's vision system. The algorithm is based on a method for determining the orientation of an object from its two-dimensional projections. To overcome the reduced information content of silhouettes as compared with two-dimensional projections, a self consistency check is introduced. Numerical implementations of the algorithm confirm that it can generate usefully accurate estimates of the orientations and shapes of technologically non-trivial objects.
机译:考虑研究反问题的新方法和改进方法。其中三个解决方案与逆散射有关。其他两种解决方案涉及从少量投影重建二进制图像,并从轮廓确定三维物体的形状和方向。另外,提出了对正向和反向散射问题的解决方案的综述。研究了用于重建可变折射率分布的逆散射算法。反演算法基于波函数的表达式,该表达式明确包含反散射数据。据称,这大大提高了算法的效率。该算法在二维空间中实现,并给出了从计算机生成的散射数据重建对象的示例。考虑了通过对其远场散射幅度的一组测量来确定二维不可穿透障碍物的形状的问题。该问题被表述为一个非线性算子方程,该方程通过迭代法求解。使用空域方法来解决直接问题可以有效评估非线性算子的Fréchet导数。计算实现证实了算法的数值准确性。研究了Rayleigh-Gans(Born)近似的扩展。扩展涉及将对波场的高频近似合并到常规的Rayleigh-Gans(Born)近似中。基于对Rayleigh-Gans(Born)近似的扩展的算法的数值实现表明,其重构精度通常优于常规Rayleigh-Gans(Born)近似。引入并举例说明了用于从几个一维投影中重建二进制横截面(每个像素的振幅为零或一)的有效算法。结果表明,仅需要两个投影即可重建凸形横截面。非凸截面需要更多的投影,但远少于重建灰度图像所需的投影。当带有嘈杂的一维投影时,尽管算法的性能随给定投影的数量而提高,但仍然有用。在了解给定轮廓的相对方向事先未知的情况下,研究了从其轮廓确定三维物体的形状和方向的过程。这项研究的结果是一种算法,可能适合纳入机器人的视觉系统。该算法基于一种用于根据其二维投影确定对象方向的方法。为了克服与二维投影相比减少的轮廓信息内容,引入了自一致性检查。该算法的数值实现证实,它可以生成有用的对技术上不重要的对象的方向和形状的准确估计。

著录项

  • 作者

    Murch Ross David;

  • 作者单位
  • 年度 1990
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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