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Vector Field Manipulations in 3-D Time-varying Flow Data Compression and Image/video Editing

机译:三维时变流数据压缩和图像/视频编辑中的矢量场操作

摘要

Both the measurement and simulation of unsteady flow yield huge datasets of time-varying volumetric vector fields. Flow dynamics researchers face the very difficult task of finding, extracting and analyzing important flow features (e.g. vortices, shocks) buried in these massive datasets. An MPEG- like method is developed for the compressed transmission of time-varying 3-D flow datasets that emphasizes on feature preservation. Key frames of the flow motion are compressed using a harmonic analysis of the flow. A novel bi-directional advection model is then used to approximate intermediate frames. Key features like vortical structures and shocks lost in compression are reconstructed during visualization. Our algorithm has a much larger compression rate compared to compressing each frame individually and preserves interesting or important flow features in a large unsteady flow dataset.Textureshop is an image editing system that applies texture onto a surface in a photograph. Shape from shading is used to approximate normal field on the surface. Then texture synthesis is applied on that surface with texture coordinates deformed by the recovered normal field. The result is a texture that follows the undulation of the surface.Rototexture is a normal based video editing system that allows a user to apply a time-coherent texture to a surface depicted in the raw video from a single uncalibrated camera, including the surface texture mapping of a texture image and the surface texture synthesis from a texture swatch.Our system avoids the construction of a 3-D shape model and instead uses the recovered normal field to deform the texture so that it plausibly adheres to the undulations of the depicted surface. The texture mapping method uses the non- linear least-squares optimization of a spring model to control the behavior of the texture image as it is deformed to match the evolving normal field through the video. The texture synthesis method uses a coarse optical flow to advect clusters of pixels corresponding to patches of similarly oriented surface points. These clusters are organized into a minimum advection tree to account for the dynamic visibility of clusters. We take a rather crude approach to normal recovering and optical flow estimation, yet the results are robust and plausible for nearly diffuse surfaces such as faces and t-shirts.Morphing is a common practice in digital photograph editing, but morphing does not replace the detail lost where the image is enlarged. We propose an image editing system that decouples feature position from pixel color generation to achieve a morph that preserves texture detail and orientation near the dragged silhouette, synthesized using the original image as an anisotropic texture. We introduce a new distortion to patch-based texture synthesis that aligns texture features with image features. A dense correspondence field between source and target images generated by the control curves can then guide texture synthesis.
机译:非恒定流的测量和模拟都产生了随时间变化的体积矢量场的庞大数据集。流动动力学研究人员面临着非常艰巨的任务,即发现,提取和分析隐藏在这些海量数据集中的重要流动特征(例如涡旋,冲击)。针对时变3-D流数据集的压缩传输,开发了一种类似于MPEG的方法,该方法着重于特征保留。使用对流的谐波分析可以压缩流运动的关键帧。然后使用新颖的双向对流模型来近似中间帧。可视化过程中重建了关键特征,如涡旋结构和压缩中损失的冲击。与单独压缩每个帧相比,我们的算法具有更高的压缩率,并在大型非稳定流数据集中保留有趣或重要的流特征。Textureshop是一种图像编辑系统,可将纹理应用于照片的表面。阴影产生的形状用于近似表面上的法线场。然后将纹理合成应用于具有恢复的法向场变形的纹理坐标的那个表面。结果是跟随表面起伏的纹理。Rototexture是基于法线的视频编辑系统,允许用户从单个未经校准的相机向原始视频中描绘的表面应用时间相关的纹理,包括表面纹理纹理图像的贴图和纹理样例的表面纹理合成。我们的系统避免了构建3-D形状模型,而是使用恢复的法向场对纹理进行变形,使其合理地附着于所描绘表面的起伏。纹理映射方法使用弹簧模型的非线性最小二乘优化来控制纹理图像的行为,因为纹理图像变形以匹配通过视频的不断发展的法线场。纹理合成方法使用粗糙的光流平移对应于相似取向的表面点的面片的像素簇。这些群集被组织到最小对流树中,以说明群集的动态可见性。对于正常的恢复和光流估计,我们采用了一种相当粗略的方法,但是对于像脸和T恤衫这样的近乎漫反射的表面来说,结果是健壮且合理的。在放大图像的位置丢失。我们提出了一种图像编辑系统,该系统将特征位置与像素颜色生成分离,以实现将原始图像作为各向异性纹理合成的,保留纹理细节和朝向拖动轮廓附近方向的变形。我们为基于补丁的纹理合成引入了一种新的变形,该变形将纹理特征与图像特征对齐。然后,由控制曲线生成的源图像和目标图像之间的密集对应字段可以指导纹理合成。

著录项

  • 作者

    Fang Hui;

  • 作者单位
  • 年度 2006
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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