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Flexibility in an Object-Oriented Graphics Kernel by Overriding Internal Methods

机译:通过覆盖内部方法在面向对象的图形内核中的灵活性

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摘要

The requirements to achieve a flexible graphics kernel are discussed. It is shownthat an object-oriented approach can lead to a system that can be customized to various needs of applications without giving up the idea of a hidden internal implementation. The basic principles are discussed alongside an example where the application is a small graphics editor and the kernel is a multi-level graphics system. Implications on future object-oriented graphics standards are mentioned. (Copyright (c) GMD 1991.)

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