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Modeling Conventional Land Combat in a Multi-Agent System Using Generalization of the Different Combat Entities and Combat Operations

机译:利用不同作战实体和作战作战的推广,建立多agent系统中的常规陆地作战模型

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There are inherent similarities between the numerous ground combat entities and the numerous ground combat operations. In combat entities there exist common characteristics such as the ability to move, shoot, communicate and more. The levels that each entity is able to operate for these characteristics differentiate it from the others, For combat operations, a common characteristic is that all operations have a starting point, objective point and an endpoint. The different operations take on unique properties based on where these points are located, actions enroute to points and what entities do at these points. The generalized concepts in combat entities and combat operations provide a framework that can assist developers and users to model the majority of combat situations with a single simulation. This thesis uses three different Multi- Agent System (MAS) combat models to illustrate the generalization framework. Of the three 'test' models used, two existed previously and one was developed. The two existing models are Map Aware Non-uniform Automata (MANA), developed for the New Zealand Army and Defense Force, and Archimedes developed by Least Squares Software LLC. The model (GENAgent) that was developed based on the redesign of GIAgent, developed by Captain Joel Pawloski, USA, as a thesis at the Naval Postgraduate School.

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