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Terrain Generation Using Fractal Methods

机译:利用分形方法生成地形

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摘要

Euclidean geometry is not practical for describing complex natural shapes. A real-time solution using a fractal geometry approach is presented. First, existing digital terrain elevation data (DTED) is analyzed, and then it is interpolated to generate a terrain surface of arbitrarily high spatial resolution. Although fractal geometry provides only an estimate, statistical properties are preserved.

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