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Joint Urban Warrior 2009: Examining a Comprehensive Approach to Conflict Prevention. Quicklook Report

机译:2009年城市联合战士:审查预防冲突的综合方法。 Quicklook报告

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Joint Urban Warrior 2009's (JUW09) problem statement was 'How will the joint force contribute to a Whole of Government Conflict Prevention approach' JUW is co-sponsored by the U.S. Marine Corps (USMC) and U.S. Joint Forces Command (USJFCOM) and is designed to address and improve joint and combined urban operations concept development and experimentation (CD&E). JUW09 was conducted from April 20-24, 2009 at the William F. Bolger Leadership Center in Potomac, Maryland. Participants represented all five services, the Department of State (Bureau for African Affairs, Office of the Coordinator for Reconstruction and Stabilization), U.S. Agency for International Development (USAID), think tanks, academia, nongovernmental organizations (NGOs), and more than a dozen multinational partners. JUW09 was designed as a discovery game consisting of plenary, simulation, and seminar elements. The intent of the simulation was to have subject matter experts and real-world participants (along with surrogates) play through the processes of assessment and planning in a comprehensive approach to conflict prevention. The simulation was structured to identify points of collaboration and friction, which could be further analyzed and discussed in the seminar portion of the game. A significant departure from real-world play in JUW09 was the directed use of the Interagency Conflict Assessment Framework (ICAF). The simulation portion of JUW09 played a fictional 2015 Horn of Africa (HOA) regional scenario with transnational actors and a host of problems and potentials for conflict at the country and regional levels. JUW09 did not intend to identify or fix the problems in the Horn of Africa; the fictional HOA scenario was simply a vehicle for examining conflict prevention issues. This Quicklook Report is intended to summarize the highlights of JUW09, and does not include all the outputs of the game. A full report will be written after complete analysis of game interaction and outputs.

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