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Texture Analysis as 3D Surface Roughness

机译:纹理分析作为3D表面粗糙度

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摘要

This paper examines texture as a surface property which in conjunction with the imaging geometry and illumination creates the observable texture in the image. To use texture as a cue to image understanding, one must be able to use the observed image texture in order to recover texture characteristics that are invariant to imaging and illumination conditions. Two major approaches are discussed for this purpose: detailed surface reconstruction using photometric stereo, and illumination invariant feature definition for sets of pixels with particular relevance in the latter case to remote sensing applications.
机译:本文将纹理作为表面属性进行检查,结合成像几何和照明在图像中创建可观察的纹理。为了使用纹理作为理解图像的线索,人们必须能够使用观察到的图像纹理来恢复对于成像和照明条件不变的纹理特征。为此目的,讨论了两种主要方法:使用光度立体图像进行详细的表面重建,以及针对与遥感应用特别相关的像素集的照明不变特征定义。

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