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Enhancing fundamental robot-assisted surgical proficiency by using a portable virtual simulator

机译:通过使用便携式虚拟模拟器提高基本的机器人辅助手术能力

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Background. The development of a virtual reality (VR) training platform provides an affordable interface. The learning effect of VR and the capability of skill transfer from the VR environment to clinical tasks require more investigation. Methods. Here, 14 medical students performed 2 fundamental surgical tasks - bimanual carrying (BC) and peg transfer (PT) - in actual and virtual environments. Participants in the VR group received VR training, whereas participants in the control group played a 3D game. The learning effect was examined by comparing kinematics between pretraining and posttraining in the da Vinci Surgical System. Differences between VR and playing the 3D game were also examined. Results. Those who were trained with the VR simulator had significantly better performance in both actual PT (P =.002) and BC (P <.001) tasks. The time to task completion and the total distance traveled were significantly decreased in both surgical tasks in the VR group compared with the 3D game group. However, playing the 3D game showed no significant enhancement of fundamental surgical skills in the actual PT task. The difference between pretraining and posttraining was significantly larger in the VR group than in the 3D game group in both the time to task completion (P =.002) and the total distance traveled (P =.027) for the actual PT task. Participants who played the 3D game seemed to perform even worse in posttraining. Conclusions. Training with the portable VR simulator improved robot-assisted surgical skill proficiency in comparison to playing a 3D game.
机译:背景。虚拟现实(VR)培训平台的开发提供了负担得起的界面。 VR的学习效果以及从VR环境到临床任务的技能转移能力需要更多的研究。方法。在这里,有14名医学生在实际和虚拟环境中执行了2个基本的外科手术任务-双手背负(BC)和桩钉转移(PT)。 VR组的参与者接受了VR培训,而对照组的参与者则玩3D游戏。通过比较达芬奇手术系统中预训练和后训练之间的运动学来检查学习效果。还研究了VR与玩3D游戏之间的差异。结果。那些接受过VR模拟器培训的人在实际的PT(P = .002)和BC(P <.001)任务中的表现都明显更好。与3D游戏组相比,VR组的两个外科手术任务的完成时间和行进的总距离均显着减少。但是,玩3D游戏在实际PT任务中并未显示出基本外科手术技能的显着提高。在VR组中,在完成任务所需的时间(P = .002)和实际PT任务的总行驶距离(P = .027)方面,VR组的预培训和后培训之间的差异明显大于3D游戏组。玩过3D游戏的参与者在后训练中的表现似乎更差。结论与玩3D游戏相比,便携式VR仿真器进行的训练提高了机器人辅助的手术技能水平。

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