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首页> 外文期刊>Chaos, Solitons and Fractals: Applications in Science and Engineering: An Interdisciplinary Journal of Nonlinear Science >Effect of local information within network layers on the evolution of cooperation in duplex public goods games
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Effect of local information within network layers on the evolution of cooperation in duplex public goods games

机译:网络层内本地信息对双面公益游戏合作演变的影响

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Traditional works of public goods game (PGG) are often studied in simplex networks where agents play games through the same type of social interactions. In order to promote cooperation against the defection in PGGs in simplex network environment, many mechanisms have been proposed from different perspectives, such as the volunteering mechanisms, and the punishment and reward approaches. However, due to diverse types of interactions between agents in reality, the study of PGG should also consider the characteristic of multiplexity of networks. Hence, we firstly model the public goods game in the duplex network (for simplification of analysis, the duplex network is considered), in which agents have two types of social interactions, and thus the network is modeled as two network layers. This type of PGG is naturally named as duplex public goods game (D-PGG), in which agents can select one of the network layers to allocate their limited resources. Then for the new game environment (DPGG), we propose a novel perspective to promote cooperation: degrading the information integrity, i.e., agents get information just from one network layer (local information) rather than from the whole duplex network (global information) in the evolution process. Finally, through theoretical analyses and simulations, we find that if agents imitate based on the local information of the payoff in the evolution, cooperation can be generally promoted; and the extent of promotion depends on both the network structure and the similarity of the network layers. (C) 2015 Elsevier Ltd. All rights reserved
机译:传统的公共物品游戏(PGG)作品通常在单纯形网络中进行研究,在这种网络中,代理商通过相同类型的社交互动来玩游戏。为了促进在单工网络环境中对抗PGG缺陷的合作,从不同角度提出了许多机制,例如志愿机制,惩罚和奖励方法。但是,由于现实中代理之间的交互类型多种多样,因此PGG的研究还应考虑网络复用性的特征。因此,我们首先在双工网络中建模公共物品博弈(为简化分析,考虑双工网络),其中代理具有两种类型的社交互动,因此该网络被建模为两个网络层。这种类型的PGG自然称为双工公共物品游戏(D-PGG),在该游戏中,代理可以选择网络层之一来分配其有限的资源。然后,对于新游戏环境(DPGG),我们提出了一种促进合作的新视角:降低信息完整性,即代理商仅从一个网络层(本地信息)而不是整个双工网络(全局信息)获取信息。演变过程。最后,通过理论分析和模拟,我们发现,如果代理商根据进化过程中收益的本地信息进行模仿,则通常可以促进合作。升级的程度取决于网络结构和网络层的相似性。 (C)2015 Elsevier Ltd.保留所有权利

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