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首页> 外文期刊>Signal Processing. Image Communication: A Publication of the the European Association for Signal Processing >Modeling and animation of human expressions using NURBS curves based on facial anatomy
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Modeling and animation of human expressions using NURBS curves based on facial anatomy

机译:使用基于面部解剖的NURBS曲线对人的表情进行建模和动画处理

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摘要

This paper presents a novel method in facial modeling and animation. Non-uniform rational B-spline (NURBS) curves are used to model and animate human facial expressions. Based on facial anatomy, control polygons are positioned, and sample points of the NURBS curves are associated with the facial mesh geometrically. Features of facial muscles are simulated based on fuzzy sets. Facial muscle movements can be modeled by changing the weights or moving the control points of the NURBS curves. The method is significantly different from the traditional parameterization methods in facial animation.
机译:本文提出了一种新颖的面部建模和动画制作方法。非均匀有理B样条曲线(NURBS)曲线用于对人脸表情进行建模和动画处理。根据面部解剖结构,定位控制多边形,并将NURBS曲线的采样点与面部网格几何相关联。基于模糊集模拟面部肌肉的特征。可以通过更改权重或移动NURBS曲线的控制点来模拟面部肌肉运动。该方法与面部动画中的传统参数化方法有很大不同。

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