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A NURBS-based Vector Muscle Model for Generating Human Facial Expressions

机译:基于NURBS的用于生成人类面部表情的矢量肌肉模型

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摘要

In this paper, a novel method based on non-uniform rational B-spline (NURBS) curves is proposed to simulate a physics-based muscle model for facial expression animation. In our system, non-uniform rational B-spline curves are used to construct facial muscles based on the anatomical knowledge. By changing the weights of the NURBS curves, we can form a motion vector to control facial muscle movements. With different number of control points, muscles are more controllable so that more detailed facial expression and mouth shapes can be simu쬡ted. Our approach can simulate different types of muscles including linear and sphincter mus죬es, as well as the non-linear part of the face like fatty tissue.
机译:本文提出了一种基于非均匀有理B样条曲线(NURBS)的新方法来模拟基于物理的面部表情动画肌肉模型。在我们的系统中,基于解剖学知识,非均匀有理B样条曲线用于构造面部肌肉。通过更改NURBS曲线的权重,我们可以形成运动矢量来控制面部肌肉的运动。使用不同数量的控制点,肌肉更容易控制,因此可以模拟更详细的面部表情和嘴巴形状。我们的方法可以模拟不同类型的肌肉,包括线性和括约肌,以及面部的非线性部分(如脂肪组织)。

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