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首页> 外文期刊>Sadhana: Academy Proceedings in Engineering Science >Pricing strategies for information goods
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Pricing strategies for information goods

机译:信息商品的定价策略

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摘要

Digital or information goods are becoming the norm across a wide variety of industries including books, music, entertainment, gaming and education. Due to the fact that the marginal cost of producing or reproducing information goods is very low, it is much easier to customise and personalise them for individual users. Furthermore, sellers of these information goods are increasingly using bundling and versioning strategies to appropriate a greater share of the surplus. This paper examines recent research on pricing of information goods with particular focus on customisation, bundling and versioning strategies adopted by information goods providers. The paper highlights both game-theoretic as well as optimisation models that not only provide different perspectives, but also examine issues of information goods pricing at different levels of abstraction and complexity.
机译:数字或信息产品已成为包括书籍,音乐,娱乐,游戏和教育在内的各种行业的规范。由于生产或复制信息商品的边际成本非常低的事实,为各个用户定制和个性化商品非常容易。此外,这些信息产品的卖方越来越多地使用捆绑和版本控制策略来分配更多的盈余。本文研究了有关信息商品定价的最新研究,特别关注信息商品提供商采用的定制,捆绑和版本控制策略。本文着重介绍了博弈论模型和优化模型,它们不仅提供了不同的观点,而且还研究了在抽象和复杂程度不同的情况下信息产品定价的问题。

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