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Competitive simulations: game on

机译:竞争模拟:游戏开

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摘要

Despite the emergence of massive open online courses (MOOCs) and other digital alternatives,the penetration of advanced technologies into the actual content delivery in the classroom has been slow. A visitor from the 13th century would be astonished with technological advances in most areas of human knowledge, but the majority of university campuses around the world would hardly surprise such an unexpected guest. Society perceives the need for major changes in the way we teach the Millennials,bridging the gap between a data-intensive and technological world and the classic professor-blackboard (or PowerPoint) paradigm.
机译:尽管出现了大规模的开放在线课程(MOOC)和其他数字替代方案,但先进技术在教室中实际内容交付中的渗透仍然很慢。 13世纪的访问者会对人类大多数知识领域的技术进步感到惊讶,但世界上大多数大学校园都几乎不会感到惊讶。社会意识到千禧一代的教学方式需要进行重大变革,从而弥合数据密集型和技术世界与经典的教授黑板(或PowerPoint)范式之间的鸿沟。

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